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MITCH KRPATA

Latest Articles

070112_castlevania_list

Portrait of success

Another ghoulish good Castlevania
Few video-game franchises are more durable than Castlevania .
By MITCH KRPATA  |  January 09, 2007

061222_mario_list

Off and running

 The next-gen consoles have arrived — now what?
Remember: Delays are as common in video-game releases as cheat codes.
By MITCH KRPATA  |  December 28, 2006

061222_okami_list

Wolves and warfare

A year in games
Okami delivered.
By MITCH KRPATA  |  December 19, 2006

061222_zelda_list

Darkness falls

Twilight can’t mask Zelda’s flaws
The arrival of a new Zelda game is always an event, but doubly so when it accompanies the launch of a new Nintendo console.
By MITCH KRPATA  |  December 19, 2006

061215_superman_list

It’s a bird, it’s a plane

It’s another crappy movie adaptation!
You wake up in the morning to find dozens of asteroids hurtling straight at your city. You arrive at work to find your office building in flames. Your car isn’t where you remember parking it.
By MITCH KRPATA  |  December 13, 2006

061124_gow_list

Sleeper cell

Death comes from below in Gears of War
On the surface, Gears of War is as macho and chest-beating an action game as they come.
By MITCH KRPATA  |  November 28, 2006

061208_fear_list1

Little to F.E.A.R.

The scariest part is the control scheme
When it was released for the PC in 2005, F.E.A.R. met with critical acclaim but not matching commercial success.
By MITCH KRPATA  |  December 07, 2006

061117_ff12_list

Passing the final

The 12th Fantasy settles into its role
Each new Final Fantasy game is like a jazz riff on a familiar theme.
By MITCH KRPATA  |  November 14, 2006

061110_gh2_list

Don’t fret

No sophomore slump for Guitar Hero
I have to admit to the smallest twinge of disappointment when I strapped on the new red SG and fired up Guitar Hero 2 for the first time.
By MITCH KRPATA  |  November 08, 2006

061103_bully_list

School for scoundrels

Bully goes to the head of the class
Ever since Rockstar Games announced it was making Bully , the controversial publisher has been the target of even more criticism than usual.
By MITCH KRPATA  |  November 08, 2006

061027_godhand_list

Killing joke

God Hand is a developer’s last laugh
The announcement, two weeks ago, that Clover Studio was closing up shop came as a surprise to those of us who had played and loved Okami .
By MITCH KRPATA  |  October 23, 2006

061020_tiger_lsit

Toothless

Tiger Woods PGA Tour  fails to burn bright
In the 2007 installment of the  Tiger Woods PGA Tour , what I found was a buggy, unfriendly experience that left me feeling as unwelcome as a woman at Augusta.
By MITCH KRPATA  |  October 18, 2006

061006_okami_list

Brush with greatness

Okami paints a masterpiece
It’s considered gauche these days to laud a game on the basis of its graphics, but Okami makes that unavoidable.
By MITCH KRPATA  |  October 03, 2006

060922_starfox_lsit

Command and conquer

Star Fox gets the handheld treatment
How many second chances can one fuzzy space hero get?
By MITCH KRPATA  |  September 26, 2006

060929_yakuza_list

Thug life

In Yakuza , c rime pays in the Japanese underworld
In the course of making Yakuza , producer Toshihiro Nagoshi underwent a strange transformation: in short, he assimilated many of the distinguishing physical characteristics of the Japanese mobster.
By MITCH KRPATA  |  September 27, 2006

060915_gears_list

Retirement party

This fall, the PlayStation 2 and GameCube go down swinging
By Christmas, the battle lines will have been drawn in the next-gen console wars.
By MITCH KRPATA  |  September 19, 2006

060908_n3_list

Ninety-Nine problems

The button masher makes a comeback
One of the pitfalls of developing for next-gen hardware is the temptation not to bother with new gameplay experiences but simply pump out louder and glossier versions of the same formula.
By MITCH KRPATA  |  September 11, 2006

060825_hbo_list

Game, show

Playing TV’s biggest hits
We’re only a few hands in and already I’ve gotten Al Swearengen mad. You're with me, mousepad: Games we'd like to see. By Mitch Krpata
By MITCH KRPATA  |  September 05, 2006

060825_dirge_lsit

After the meteorfall

Final Fantasy VII can’t go home again
It’s no stretch to call Final Fantasy VII one of the most beloved games ever.
By MITCH KRPATA  |  August 23, 2006

060818_deadrising_list

Yawn of the dead

The spirit is willing, but the flesh is weak
To make a successful zombie game, a developer needs to go one of two ways: horror or comedy. Watch the trailer for Dead Rising (YouTube)
By MITCH KRPATA  |  August 15, 2006
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