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Does your life suck?

By CAMILLE DODERO  |  July 17, 2006

“We think of this as like 3-D album art,” says Watson’s Warner Brothers collaborator Ethan Kaplan. “It’s about enhancing the experience, and the possibilities are endless. For a rap artist, you build a 50-feet-tall Hummer.” Then he adds, “For Slayer [who’s also on WBR], you could build, I dunno, an underworld?” It likely won’t be long before Second Life spawns its own version of Gorillaz.

SL is already creating its own marquee names. Take Aimee Weber (her avatar name), an SL fashion designer who left her real-world job to work in Second Life full-time. Thus far, her two highest-profile projects have been the Regina Spektor listening station and the American Apparel store. “I think Second Life will be like the Web eventually,” says Weber. “Almost everything cool will need to have a 3-D presence online. Just like now if you say that a company doesn’t have a Web page, you’re kind of like, ‘What happened? Why no page?’ I think that’ll happen with 3-D.”

SL is going to be a part of your online experience, no different than the concept of a browser,” predicts Linden’s Fleck. Presently, “all the sudden your browser pops up and allows you to see whatever it is that you searched for, or clicked on in somebody’s document or e-mail. Similarly, I believe that’s what SL is going to be: another browser that pops up and allows you to experience whatever it is you’re looking for [in 3-D] online.” He adds, “When that seamlessness happens, we’ll be well on our way to having something that’s part of everyday life.”

The immortal
It’s Thursday at 8pm EST — 5pm SLT — and I’ve seated my avatar at the Russian-roulette table beside three others: Sirius Gateaux, who’s in a tight powder-blue T-shirt and dark shades; Sonny Fisher, a traveler-looking dude in a hat, camo vest, and construction boots; and Rihpez Ogg, an ogre-like, keg-torsoed, bespectacled cigar smoker with uneven spikes jutting from his bald head.

I’m nervous. In real life. Even though the gun is in fake life.

To be honest, Lily, my avatar, has become something of a phantom limb — weirdly, I’ve already had a dream from Lily’s perspective — and I don’t want to see her blow her brains out. Plus, I keep thinking of The Deer Hunter.

Gateaux is first. He bets one Linden dollar, spins the revolver in his hand, and holds the barrel up to his temple. And then . . .

060714_sl_main7
DEATH IS NOT AN OPTION: Lily, Tapioca, and Gateaux play Russian Roulette
Blast! His body falls sideways onto the floor. He’s dead. Already. On the first try.

But then he’s not. No holes, no blood, nothing. “#$%#@$%,” he curses.

“That was freaky,” I type, sitting across from his now-empty chair.

“Haha,” he responds, already upright.

Haha. That must be how death feels to an immortal.

Then it’s Fisher’s turn. Hollow click. He shakes his head.

My turn. I bet a buck. Inhale deeply in real life. Raise the gun in my fake one. Click. Empty. Lily shakes her head wearily.

“Freaky,” I virtually squeak.

Ugg’s next. One try and — blam! — he’s done too. On the floor. Dead. Then he rises. “Ah, rebirth.”

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Comments
Does your life suck?
I gotta say, this is one of the best articles I have EVER seen written on Second Life. You hit so many of the high points, both the generic and the more esoteric stuff... and YOU USE SLURLS! Gorgeous, gorgeous. Anyhoo, thx for being a part of our world. :)
By Torley Linden on 07/12/2006 at 6:36:32
Does your life suck?
Great article! Glad to see my old employer getting with the game. When are you bringing the Phoenix and FNX inworld? ~in kenzo, better world scout~
By evonne heyning on 07/12/2006 at 6:53:16
Does your life suck?
I'm the Community Manager for Alt-Zoom Studios. It is one of the oldest film studios in-world. We also host a monthly film festival called the Take5 Machinima Festival. You should check it out sometime! http://www.alt-zoom.com
By moo Money on 07/12/2006 at 8:10:21
Does your life suck?
I was very happy to see the quote you used of mine as it's a great point. Well done on writing the articlle. Unlike many articles I've read you actually immersed your self in world and thus could write about it in more depth. Great to see SLurls included as well. Nice touch.
By C.C. Chapman on 07/13/2006 at 5:52:42
Does your life suck?
Nice article! I work for Linden Lab and telecommute from the Boston area. It was cool to see the physical paper on the stands today with this Second Life story on the *front page*. Very good introduction to Second Life, and excellent immersive reporting. -Pathfinder (www.pathfinderlinden.com)
By Pathfinder Linden on 07/13/2006 at 12:08:13
Does your life suck?
There isn't really another platform that is so free of gaming lore. In Second Life you can make anything.
By yo momma on 07/13/2006 at 3:04:27
Does your life suck?
Taco is mentioned on page 3 without a link. This link will take you there: http://slurl.com/secondlife/Taco/172/169/28/
By Mark Paschal on 07/17/2006 at 5:53:59
Does your life suck?
This is an excellent article. I'm always happy to see when Second Life hits mainstream media. It's also super cool that you actually went and explored a number of places, rather than a five minute peek, or merely outside speculations! However, as an owner of one of the mentioned sims, I do have one tiny concern! On the third page, there is a small grouping of sims and locations that all seem linked in some fashion, except for Taco. http://slurl.com/secondlife/Taco/172/169/28/ Keep up the good reporting! -Broken, Taco Dev Team (broken.vox.com) PS: The server keeps erroring out on me, sorry if anything duplicates!
By Broken Prototype on 07/17/2006 at 10:23:30
Does your life suck?
What Torley said, basically. Although maybe it's <i>the</i> best article about SL so far, due to the diversity and depth of the examples you provide and the easy view it offers to nongamers (i.e., the General Public) Which is to say: Wow! Good job! ^_^
By Memory Harker on 07/25/2006 at 8:39:36
Does your life suck?
cool!
By Bernie on 01/27/2007 at 11:06:45

ARTICLES BY CAMILLE DODERO
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