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Does your life suck?

By CAMILLE DODERO  |  July 17, 2006

It gets even more surreal. There are at least two community newspapers that cover in-world news, one of which prints avatar wedding announcements, sports updates, and a comic strip starring residents. There are also real-world author signings, “live” musical performances, and short movies filmed entirely in-world. Plus, Second Life has its own independently hosted version of Flickr (a photo-sharing site of avatar shots called  Snapzilla ), its own resident-managed  MySpace , and even its own avatar-equivalent of “Am I Hot or Not?”

Second Life has been labeled “an emerging online society” for a reason: the possibilities within this 3-D framework are open-ended and therefore difficult to articulate. “I say SL is a mash-up of MySpace, Friendster, all these social-networking community sites,” says David Fleck, Linden Lab’s vice-president of marketing. “Plus, add to that your favorite [instant-messenger] client, add to that your favorite context-creation tools — such as PhotoShop or 3-D Studio — add to that a little bit of eBay and Amazon and, ultimately, out of that comes something called Second Life.”

“If someone’s comfortable with technology and gaming, I’ll just say [Second Life is] ‘World of Warcraft, but all user-created,’ ” says Wagner James Au, a Second Life blogger and consultant who was paid by Linden Lab for three years to cover Second Life from the inside as an “embedded” journalist. “For the Web 2.0 crowd, I’ll say, ‘It’s MySpace meets YouTube.com meets World of Warcraft.’ ” Or better yet, Au adds, “Sometimes I’ll just say, ‘It’s like Legos on acid.’ ”

Born again
At first, my Second Life sucked. First, I downloaded the SL software and my computer kept burping up error messages. When I finally got access to a computer capable of handling Second Life, I logged in with the avatar name “Lily Pixie” and found myself on Orientation Island, a tropical parcel where information booths teach newcomers how to control their avatars. Then I was unceremoniously dropped into the  Welcome Center , an outdoor park-like quad of reception-area benches and leafy planters where avatars are essentially born. Not long after, a Snoopy-shaped avatar descended on the Welcome Center and activated a physical attachment: a stubby human penis. I still didn’t have my SL sea legs and accidentally ran straight for the dog’s schlong. The other avatars mocked me in textual laughter: “hahahahaha.”

As in a chat room, contributors communicate by exchanging text messages either through a public chat or one-on-one instant-messenging (avatars awkwardly air-type while they’re talking, their fingers tapping invisible keyboards). If avatars are conversing, but not instant-messaging, their communiqués pop up as you pass. That same first day, I overhear a fellow new citizen in the Welcome Center looking for guidance:

Alycia Bradley: ok so . . . this is my first ti[m]e and day here . . . what is here to do.
Jrdan DarkeS: you could always suck my penis
Alycia Bradley: nice mouth

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Comments
Does your life suck?
I gotta say, this is one of the best articles I have EVER seen written on Second Life. You hit so many of the high points, both the generic and the more esoteric stuff... and YOU USE SLURLS! Gorgeous, gorgeous. Anyhoo, thx for being a part of our world. :)
By Torley Linden on 07/12/2006 at 6:36:32
Does your life suck?
Great article! Glad to see my old employer getting with the game. When are you bringing the Phoenix and FNX inworld? ~in kenzo, better world scout~
By evonne heyning on 07/12/2006 at 6:53:16
Does your life suck?
I'm the Community Manager for Alt-Zoom Studios. It is one of the oldest film studios in-world. We also host a monthly film festival called the Take5 Machinima Festival. You should check it out sometime! http://www.alt-zoom.com
By moo Money on 07/12/2006 at 8:10:21
Does your life suck?
I was very happy to see the quote you used of mine as it's a great point. Well done on writing the articlle. Unlike many articles I've read you actually immersed your self in world and thus could write about it in more depth. Great to see SLurls included as well. Nice touch.
By C.C. Chapman on 07/13/2006 at 5:52:42
Does your life suck?
Nice article! I work for Linden Lab and telecommute from the Boston area. It was cool to see the physical paper on the stands today with this Second Life story on the *front page*. Very good introduction to Second Life, and excellent immersive reporting. -Pathfinder (www.pathfinderlinden.com)
By Pathfinder Linden on 07/13/2006 at 12:08:13
Does your life suck?
There isn't really another platform that is so free of gaming lore. In Second Life you can make anything.
By yo momma on 07/13/2006 at 3:04:27
Does your life suck?
Taco is mentioned on page 3 without a link. This link will take you there: http://slurl.com/secondlife/Taco/172/169/28/
By Mark Paschal on 07/17/2006 at 5:53:59
Does your life suck?
This is an excellent article. I'm always happy to see when Second Life hits mainstream media. It's also super cool that you actually went and explored a number of places, rather than a five minute peek, or merely outside speculations! However, as an owner of one of the mentioned sims, I do have one tiny concern! On the third page, there is a small grouping of sims and locations that all seem linked in some fashion, except for Taco. http://slurl.com/secondlife/Taco/172/169/28/ Keep up the good reporting! -Broken, Taco Dev Team (broken.vox.com) PS: The server keeps erroring out on me, sorry if anything duplicates!
By Broken Prototype on 07/17/2006 at 10:23:30
Does your life suck?
What Torley said, basically. Although maybe it's <i>the</i> best article about SL so far, due to the diversity and depth of the examples you provide and the easy view it offers to nongamers (i.e., the General Public) Which is to say: Wow! Good job! ^_^
By Memory Harker on 07/25/2006 at 8:39:36
Does your life suck?
cool!
By Bernie on 01/27/2007 at 11:06:45

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