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Does your life suck?

By CAMILLE DODERO  |  July 17, 2006

Later, I would learn that Snoopy’s behavior and Jrdan DarkeS’s response is called “griefing” — SL jargon for the act of abusing other denizens. As I soon discover, most residents are consistently affable and helpful. Linden Lab makes it that way by imposing “community standards”; residents can be suspended or expelled if they violate “the Big Six” rules on intolerance, indecency, harassment, assault, disclosure, and disturbing the peace. To keep track of in-world miscreants, Second Life has created a “police blotter,” which enumerates daily offenses, along with official Linden-sanctioned punishments. On any given day, you’ll see something like “Date: Monday, June 26, 2006/Violation: Community Standards: Indecency, Mature Content/Region: Ahern/Description: Obscene group name and charter/Action taken: Suspended 3 days.”

  It took me a while to learn to control my avatar. I’d press the wrong key and end up descending into what appeared to be solid ground . . . sinking, sinking, sinking. Apparently, my steep learning curve isn’t unusual. “Someone was asking me what Second Life was,” says Boston-based video producer and video-blogger (a/k/a “vlogger”) icon Steve Garfield, who set up an SL account in May to attend a Harvard Berkman conference in both real life and Second Life simultaneously. “I’m like, ‘I went to go check out this conference center, and I fell in the water, and I walked around on the bottom of the water, and I flew out of there. Then I bought a Devo hat and it took me a half-hour to figure out how to put it on.’ ”

060714_sl_main3
"LEGOS ON ACID": The environment is constructed entirely by its 300,000-plus residents
“When I have a few minutes of down time, I’ll hang out at the Welcome Area and people are like, ‘So now what do I do?’ says California-based podcaster Eric Rice, whose Second Life double is  Spin Martin . “That’s a really, really broad question. I guess it’s probably a little like going into the Wild West in the old days and going, ‘So now what? This is the Promised Land? A big field?’” he says.

Many citizens do regard the limitless territory as akin to a land-rush opportunity. “I see it like New York in the early ’80s,” confesses 25-year-old Allston resident and former Honeypump promoter Ben Sisto, who plans to open an art gallery in Second Life. “A lot of artists settled in the Lower East Side because the rents were cheap, even though there was a heroin addict in their bushes. I feel like Second Life has that same opportunity: the rent’s ten bucks a month.”

And that was Linden Lab’s mission. “Philip Rosedale had this vision of what Second Life should be … he always wanted to create a place that everybody could participate in and be whatever they wanted,” says Linden’s Fleck. “You might argue that’s a utopian mentality, but it was more about equality — just saying, ‘Here, give everybody the same thing and don’t create privileges for people or entities that come into Second Life.’”

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Comments
Does your life suck?
I gotta say, this is one of the best articles I have EVER seen written on Second Life. You hit so many of the high points, both the generic and the more esoteric stuff... and YOU USE SLURLS! Gorgeous, gorgeous. Anyhoo, thx for being a part of our world. :)
By Torley Linden on 07/12/2006 at 6:36:32
Does your life suck?
Great article! Glad to see my old employer getting with the game. When are you bringing the Phoenix and FNX inworld? ~in kenzo, better world scout~
By evonne heyning on 07/12/2006 at 6:53:16
Does your life suck?
I'm the Community Manager for Alt-Zoom Studios. It is one of the oldest film studios in-world. We also host a monthly film festival called the Take5 Machinima Festival. You should check it out sometime! http://www.alt-zoom.com
By moo Money on 07/12/2006 at 8:10:21
Does your life suck?
I was very happy to see the quote you used of mine as it's a great point. Well done on writing the articlle. Unlike many articles I've read you actually immersed your self in world and thus could write about it in more depth. Great to see SLurls included as well. Nice touch.
By C.C. Chapman on 07/13/2006 at 5:52:42
Does your life suck?
Nice article! I work for Linden Lab and telecommute from the Boston area. It was cool to see the physical paper on the stands today with this Second Life story on the *front page*. Very good introduction to Second Life, and excellent immersive reporting. -Pathfinder (www.pathfinderlinden.com)
By Pathfinder Linden on 07/13/2006 at 12:08:13
Does your life suck?
There isn't really another platform that is so free of gaming lore. In Second Life you can make anything.
By yo momma on 07/13/2006 at 3:04:27
Does your life suck?
Taco is mentioned on page 3 without a link. This link will take you there: http://slurl.com/secondlife/Taco/172/169/28/
By Mark Paschal on 07/17/2006 at 5:53:59
Does your life suck?
This is an excellent article. I'm always happy to see when Second Life hits mainstream media. It's also super cool that you actually went and explored a number of places, rather than a five minute peek, or merely outside speculations! However, as an owner of one of the mentioned sims, I do have one tiny concern! On the third page, there is a small grouping of sims and locations that all seem linked in some fashion, except for Taco. http://slurl.com/secondlife/Taco/172/169/28/ Keep up the good reporting! -Broken, Taco Dev Team (broken.vox.com) PS: The server keeps erroring out on me, sorry if anything duplicates!
By Broken Prototype on 07/17/2006 at 10:23:30
Does your life suck?
What Torley said, basically. Although maybe it's <i>the</i> best article about SL so far, due to the diversity and depth of the examples you provide and the easy view it offers to nongamers (i.e., the General Public) Which is to say: Wow! Good job! ^_^
By Memory Harker on 07/25/2006 at 8:39:36
Does your life suck?
cool!
By Bernie on 01/27/2007 at 11:06:45

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