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Does your life suck?

By CAMILLE DODERO  |  July 17, 2006

Au emphasizes that he also looks for “consistency” in stitching together real-world tales. For example, Au cites avatar Catherine Omega. In 2003, Omega claimed that she’d found herself temporarily homeless in real-life British Columbia. Still, she logged on to SL by stealing Internet access with an old laptop, went dumpster-diving for the necessary video components, and tapped into a live wire for power in the place where she’d been holed up. “She said she was a girl in her 20s squatting in a burnt-out apartment, but she could be a 50-year-old fat guy living in Milwaukee,” Au explains, pointing out that three years later Omega is still an SL resident and her biography hasn’t been debunked. “She could’ve been making this all up, but even then that is really fascinating: the level of detail that she has put into this role-playing — it’s almost as important as it being true or not.”

That’s essentially the same policy of the Metaverse Messenger (MM), a weekly SL community newspaper. “We don’t print anything about a person’s real life that they don’t want us to,” says publisher Kristan Hall, who sits on the MM masthead as her SL self, Katt Kongo. Hall herself embodies the weird disconnect between meatspace and virtual space. “In Second Life, I have a mansion, it’s on an island, I have a Mustang,” she says over the phone from Texas. In real life, she’s a 37-year-old mother of five who admits, “I don’t have a nice vehicle.” In Second Life, as the bosomy publisher of a 27-page newspaper with a circulation of 12,215 (up from six pages, and 400 readers in just a year), “a lot of people know who I am. I’m stopped. I will go somewhere and people will say, ‘Oh my God, it’s Katt Kongo!’ ” she laughs. “In real life, the neighbors are like, ‘That’s the lady with too many kids and too many cats.’ ”

Another real-world person experimenting with an entirely different SL persona is Boston-based blogger Andy Carvin. Last fall he joined SL as Andy Chowderhead, but he got “bored with it” and decided to create Abdi Kembla, an African refugee he modeled after photos he found online of former Somalian child soldiers.

“Previously, when I used my old Andy Chowderhead avatar, I found people were more likely to come over, say hello, and start a conversation. But with Abdi, people tended to just act as if I just weren’t even there,” says Carvin, who estimates that he spent between 20 and 30 hours in February and March exploring as Abdi. “The more I traveled through SL, the more I realized I seemed to be the only African-looking character around anywhere.” He adds, “I encountered gnomes, floating beams of light, characters that were shaped like boxes, elves, everything you can imagine — but no African-looking characters.”

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  Topics: Lifestyle Features , Entertainment, Internet, Jean-Luc Picard,  More more >
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Comments
Does your life suck?
I gotta say, this is one of the best articles I have EVER seen written on Second Life. You hit so many of the high points, both the generic and the more esoteric stuff... and YOU USE SLURLS! Gorgeous, gorgeous. Anyhoo, thx for being a part of our world. :)
By Torley Linden on 07/12/2006 at 6:36:32
Does your life suck?
Great article! Glad to see my old employer getting with the game. When are you bringing the Phoenix and FNX inworld? ~in kenzo, better world scout~
By evonne heyning on 07/12/2006 at 6:53:16
Does your life suck?
I'm the Community Manager for Alt-Zoom Studios. It is one of the oldest film studios in-world. We also host a monthly film festival called the Take5 Machinima Festival. You should check it out sometime! http://www.alt-zoom.com
By moo Money on 07/12/2006 at 8:10:21
Does your life suck?
I was very happy to see the quote you used of mine as it's a great point. Well done on writing the articlle. Unlike many articles I've read you actually immersed your self in world and thus could write about it in more depth. Great to see SLurls included as well. Nice touch.
By C.C. Chapman on 07/13/2006 at 5:52:42
Does your life suck?
Nice article! I work for Linden Lab and telecommute from the Boston area. It was cool to see the physical paper on the stands today with this Second Life story on the *front page*. Very good introduction to Second Life, and excellent immersive reporting. -Pathfinder (www.pathfinderlinden.com)
By Pathfinder Linden on 07/13/2006 at 12:08:13
Does your life suck?
There isn't really another platform that is so free of gaming lore. In Second Life you can make anything.
By yo momma on 07/13/2006 at 3:04:27
Does your life suck?
Taco is mentioned on page 3 without a link. This link will take you there: http://slurl.com/secondlife/Taco/172/169/28/
By Mark Paschal on 07/17/2006 at 5:53:59
Does your life suck?
This is an excellent article. I'm always happy to see when Second Life hits mainstream media. It's also super cool that you actually went and explored a number of places, rather than a five minute peek, or merely outside speculations! However, as an owner of one of the mentioned sims, I do have one tiny concern! On the third page, there is a small grouping of sims and locations that all seem linked in some fashion, except for Taco. http://slurl.com/secondlife/Taco/172/169/28/ Keep up the good reporting! -Broken, Taco Dev Team (broken.vox.com) PS: The server keeps erroring out on me, sorry if anything duplicates!
By Broken Prototype on 07/17/2006 at 10:23:30
Does your life suck?
What Torley said, basically. Although maybe it's <i>the</i> best article about SL so far, due to the diversity and depth of the examples you provide and the easy view it offers to nongamers (i.e., the General Public) Which is to say: Wow! Good job! ^_^
By Memory Harker on 07/25/2006 at 8:39:36
Does your life suck?
cool!
By Bernie on 01/27/2007 at 11:06:45

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