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Does your life suck?

By CAMILLE DODERO  |  July 17, 2006

Already, SL machinima creations are spilling out of Second Life. This past March, Silver Bells and Golden Spurs, a Western shot “on location in Second Life,” screened at the South by Southwest Festival. Plus, SL machinima shorts are posted online and added to YouTube almost daily. Right now, you can find “Better Life,” a music-video-styled meditation on an avatar-man and his loneliness, shot by resident Robbie Dingo; an evening-news-narrated segment on intermittent SL events created by avatar auteur Pierce Portocarrero; and “Video Camping,” a two-plus-minute Blair Witch Project homage that’s actually an advertisement for an SL video camera (that doesn’t actually record anything; it’s just an avatar accessory). Residents are even vlogging about their avatar lives: Tao Takashi narrates the avatar life of an Asian-sounding name with a distinctly German-sounding voice. Linden encourages such creativity, and recently announced that it will hold a second-annual SL trailer contest; the best entry will win L$100,000 — or about USD$300.

Other creative disciplines are toying with the technology. Science-fiction author and Boing Boing blogger Cory Doctorow has appeared in-world for two book releases, the most recent of which had him clicking on virtual copies of his book, thereby autographing them. “Live” audio performances also take place in Second Life. A resident can sit at home and sing into a headset or a microphone that transmits his or her real-world voice through a Shoutcast server; it looks like the audio is being projected by the avatar.

060714_sl_main6
THE NEW HOLLYWOOD: Sliver Bells and Golden Spurs, a short filim shot entirely in Second Life
While an audience of 15 or 20 avatars drifted around an inner-tube-choked pond at an idyllic spot called  Mill Pond , and a friendly green dragon surf-danced on a pool float, Micala Lumiere — a reddish-haired avatar in a camisole, heels, and jeans — stood on a wooden dock above us, belting out Lilith Fair–like cover tunes such as Jill Sobule’s “I Kissed a Girl” and Jewel’s “Morning Song.” At first, Lumiere’s lilt seemed prerecorded. But when a giant gingerbread man materialized behind her mid-song, Lumiere finished her karaoke and then giggled about how having a huge cookie looking over her shoulder made her nervous.

“I would love to be able to get involved with an artist having virtual concerts,” says Jeff Watson, senior director of new media at Warner Brothers Records, who helped orchestrate the in-world listening station for Regina Spektor. Spektor’s SL pad is a NYC-style loft with a reel-to-reel that streams six songs from the record, hardwood floors that glow colors corresponding to each track’s mood, and a clever furniture-piece tie-in: click on a glass coffee table underneath the tape player and a URL for a Stylehive.com page vending a $450 real-world model of the very same table comes up. “You could have a fan interview or an interview with a journalist or a roundtable — you could completely geek out in this thing,” Watson continues. “I would love to even have a band record a special Second Life song and sell it with Linden bucks.”

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Comments
Does your life suck?
I gotta say, this is one of the best articles I have EVER seen written on Second Life. You hit so many of the high points, both the generic and the more esoteric stuff... and YOU USE SLURLS! Gorgeous, gorgeous. Anyhoo, thx for being a part of our world. :)
By Torley Linden on 07/12/2006 at 6:36:32
Does your life suck?
Great article! Glad to see my old employer getting with the game. When are you bringing the Phoenix and FNX inworld? ~in kenzo, better world scout~
By evonne heyning on 07/12/2006 at 6:53:16
Does your life suck?
I'm the Community Manager for Alt-Zoom Studios. It is one of the oldest film studios in-world. We also host a monthly film festival called the Take5 Machinima Festival. You should check it out sometime! http://www.alt-zoom.com
By moo Money on 07/12/2006 at 8:10:21
Does your life suck?
I was very happy to see the quote you used of mine as it's a great point. Well done on writing the articlle. Unlike many articles I've read you actually immersed your self in world and thus could write about it in more depth. Great to see SLurls included as well. Nice touch.
By C.C. Chapman on 07/13/2006 at 5:52:42
Does your life suck?
Nice article! I work for Linden Lab and telecommute from the Boston area. It was cool to see the physical paper on the stands today with this Second Life story on the *front page*. Very good introduction to Second Life, and excellent immersive reporting. -Pathfinder (www.pathfinderlinden.com)
By Pathfinder Linden on 07/13/2006 at 12:08:13
Does your life suck?
There isn't really another platform that is so free of gaming lore. In Second Life you can make anything.
By yo momma on 07/13/2006 at 3:04:27
Does your life suck?
Taco is mentioned on page 3 without a link. This link will take you there: http://slurl.com/secondlife/Taco/172/169/28/
By Mark Paschal on 07/17/2006 at 5:53:59
Does your life suck?
This is an excellent article. I'm always happy to see when Second Life hits mainstream media. It's also super cool that you actually went and explored a number of places, rather than a five minute peek, or merely outside speculations! However, as an owner of one of the mentioned sims, I do have one tiny concern! On the third page, there is a small grouping of sims and locations that all seem linked in some fashion, except for Taco. http://slurl.com/secondlife/Taco/172/169/28/ Keep up the good reporting! -Broken, Taco Dev Team (broken.vox.com) PS: The server keeps erroring out on me, sorry if anything duplicates!
By Broken Prototype on 07/17/2006 at 10:23:30
Does your life suck?
What Torley said, basically. Although maybe it's <i>the</i> best article about SL so far, due to the diversity and depth of the examples you provide and the easy view it offers to nongamers (i.e., the General Public) Which is to say: Wow! Good job! ^_^
By Memory Harker on 07/25/2006 at 8:39:36
Does your life suck?
cool!
By Bernie on 01/27/2007 at 11:06:45

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