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One for the price of two

A disappointing Pokémon on Nintendo DS
By MITCH KRPATA  |  May 16, 2007
2.0 2.0 Stars


VIDEO: The trailer for Pokémon Diamond and Pearl

It’s difficult to remember a time when Pokémon hadn’t yet captured America’s heart like some kind of parasitic worm, but in fact the franchise didn’t begin till 1996. The introduction of the cuddly pocket monsters set off a decade of dominance like none other, with a string of lucrative children’s properties spread across  television, film, tradingcard games, and, of course, video games. The backbone of the franchise has always been the video games, so it’s all the more stunning to discover that the newest entries — Pokémon Diamond and Pokémon Pearl — are the interactive equivalent of plain yogurt. They’re neither good nor bad, just there. This is what all the fuss was about?

Diamond and Pearl are traditional top-down role-playing games. Actually, they’re the same game with a few different characters in each version. I was prepared for a learning curve, since I’d never played a Pokémon title before, but the mechanics are familiar to anyone who’s played an RPG since the first Final Fantasy. You take control of an aspiring Pokémon trainer who leaves home for the first time on a journey of self-discovery, not to mention catching them all. Everyone wants Pokémon: the uniformed dweebs in Team Galactic want them for a nefarious purpose, whereas you want them to be your friends. That’s the story.

In an RPG, the story is all. Take Final Fantasy games, which are stuffed to the brim with political high intrigue, epic romance, and scorched-earth warfare. Or the classic Chrono Trigger, which features a band of misfits from across the temporal spectrum who battle to defend existence itself. By contrast, Pokémon is a pleasant diversion. Which might not be so bad if its mild manner didn’t extend to the gameplay. As you walk from town to town, you’ll encounter random battles every three steps or so. The frequency of the fights is itself a problem; what’s worse is that each area keeps throwing the same two or three Pokémon at you. Capturing every type of creature is a part of the game, but that’s not much consolation when you’re seeing a species for the 13th time.

And that’s too bad, because with a little variety the game would have been much more fun. You can carry six Pokémon at a time, and each one has very different strengths and weaknesses. At the basic level, this means that a fire-based monster has the advantage over a grass-based one, but a rock-based monster will destroy the fiery fellow, and so on. The combat gets a little deeper as the Pokémon grow stronger; each monster can take only four fighting techniques into battle, so learning a new move requires forgetting one it already knows. But since each area is saturated with the same types of foes, the strategy never really comes into play. You’ll soon identify the quickest way to obliterate your enemies, whereupon the fights become busy work. Diamond and Pearl do feature head-to-head wireless play, and that’s far more interesting than the quest battles.
 
Playing with a friend may take the sting out of the biggest drawback of Pokémon Diamond and Pearl: because each game has a few creatures that the other doesn’t, you have to buy both games if you want to catch everybody. Many people, of course, will be more than happy to do so, but the marketing move still smacks of cynicism. I’m sure the executives behind it have trouble sleeping at night — on top of a pile of money.

Related: Glaive danger, Star trek, Fear factor, More more >
  Topics: Videogames , Culture and Lifestyle, Games, Hobbies and Pastimes,  More more >
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Comments
One for the price of two
I picked up Pokemon Diamond a couple weeks ago. It's the first Pokemon game that I've played since Red (one of the first Pokemon games). As far as the story goes, as you said, there isn't much: you're asked to help a professor research pokemon by travelling the world and then quickly discover a plot by Team Galactic to kidnap certain pokemon for some nefarious purpose. It's not a very deep plot, but is it any deeper than Bowser kidnapping the Princess? The fun of Pokemon, like Guitar Hero, comes from the gameplay. Mastering every song, to me, is akin to forming a killer party of monsters to kick the crap out of other monsters. And the biggest change, the reason I actually bought this Pokemon game, is the multiplayer options. Even if you think it's just an inbreeding and cock-fighting game (which, it sort of is), if other developers working on DS titles look at the multiplayer options of Pokemon Diamond and Pearl and put similar options (online trading, 1-on-1 and 2-on-2 battles, and an underground adventure mini-game, and some other minor stuff) in their games, they'll make a lot of happy players. While I won't defend Nintendo and Game Freak in their habit of releasing two games at the same time to force kids to bug their parents to buy both games to "collect em all", with the online features, you can trade your monsters with other players who have the other version to get the monsters you can't get. You own Guitar Hero 2, right? So why do you need to buy the whole GH: Rocks the 80s game when you just want the songs?
By Abra Cadaver on 05/21/2007 at 9:09:08
One for the price of two
Abra, your point about GH2 doesn't really hold water. Guitar Hero Rocks the 80s is being marketed and priced as an expansion pack. It's getting released 8 months after the previous installment and about 4 months before the next one is scheduled. If Nintendo offered something like this in November or something, that would be much easier to swallow. The more apt comparison here would be if Harmonix was to release two different versions of GH3 simultaneously with completely different tracklistings and an identical price tag. Or if EA Sports released two different versions of Madden, one with only AFC teams and one with only NFC teams.
By bradstorch on 05/21/2007 at 12:17:51
One for the price of two
Honestly, I don't see the difference a couple months makes when it comes to releasing a "new" version of a game I've already bought. It's like: why would you buy the new Madden game if it was just a roster update? I wouldn't. I didn't buy both Pokemon games and I think it's unfair to make me buy every Guitar Hero if it's just new songs (I assume GH: 80s will also have new characters, outfits, venues and guitars, but at the end of the day, it's the songs that are important). Still, I think all of this detracts from the original point of my first comment (which maybe I didn't make clear enough): I think Pokemon is a pretty good game. The graphics are a little weak for what the DS can handle, but it's a traditional JRPG with a twist and the online features and side quests, mini-games, and "Gotta catch 'em all" bonuses make up for its simple plot.
By Abra Cadaver on 05/22/2007 at 10:41:33

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