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There were, in fact, at least two compelling arguments to counter Platt’s intentionally provocative post. Her statement of “fact,” that the game would be marketed to children, was false. Every prior Resident Evil game has been rated Mature (intended for people 17 and older), and there was no reason to expect anything different from the game’s fifth installment. Furthermore, Platt didn’t seem to have the benefit of knowing the series’ ongoing story line. In the Resident Evil mythos, powerful corporations and religious cult leaders exploit the weak and powerless — making the zombies themselves victims.

Gamers didn’t do themselves any favors by refusing to see the validity of Platt’s complaint. The less-helpful commenters accused Platt herself of racism, of creating a racial divide where previously there was none. They decried an assault on Capcom’s right to free speech. But the question wasn’t whether the game’s Japanese developers had intended any racism (cultural ignorance is a commonly invoked defense among gamers), or why nobody had complained before when Resident Evil zombies had been predominantly white. It was whether those claiming free speech in defense of divisive games were willing to extend the same rights to those whom the games offended.

Newsweek’s technical writer and editor, N’Gai Croal — an African-American — recently explained the controversy this way to MTV’s Multiplayer blog: “It’s not as simple as saying, ‘Oh, they shot Spanish zombies in Resident Evil 4, and now black zombies and that’s why people are getting upset.’ The imagery is not the same. It doesn’t carry the same history; it doesn’t carry the same weight.”

In other words, by failing to acknowledge the troublesome overtones of the trailer, gamers were in effect shutting their eyes to historical follies by colonial powers in such places as Africa and the Caribbean. And whether or not gamers recognized the potential offensiveness of the trailer’s imagery, it was offensive to some. In the end, the larger issue wasn’t so much whether the trailer actually was racist — it was that gamers didn’t seem interested in finding out.

080425_re5_main
THE BLAME GAME: The creators of Resident Evil 5 may have meant well, but their white-shooter-vs.-black-zombie theme created a firestorm.

Artfully played
In 2005, Democratic New York Senator Hillary Clinton, along with co-sponsors Independent Connecticut senator Joseph Lieberman, Democratic Indiana senator Evan Bayh, and Democratic South Dakota senator Tim Johnson, introduced a bill to the United States Senate that would have made the sale of M-rated (Mature) games to minors a federal offense. Although the proposed Family Entertainment Protection Act died in committee, it’s telling that the legislation contained no similar provision for R-rated movies. There seemed to be no doubt in the senators’ minds that games didn’t fall under the aegis of the First Amendment — that it wasn’t up to retailers to decide what they wanted to sell. For gamers, this represented nothing less than tyranny.

One of the most heated debates that tend to arise between gamers and non-gamers is whether the medium can be considered art, the way movies and, now, even comic books are. As one might expect, the gaming community is largely unified in its answer: of course games are art. They’re an expression of human thought and creativity, gamers will say, every bit as relevant as a novel, or a plastic crucifix floating in some guy’s urine. But then, when somebody outside the community criticizes a game on the basis of politics, subtext, or even taste, those same advocates respond, “Hey man, it’s just a game!”

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  Topics: Videogames , Science and Technology, Technology, Joseph Lieberman,  More more >
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Comments
Sex, violence and video games
When we say 'its just a game' we mean that we aren't really having sex with blue aliens. Games can be art without being confused with reality.
By Craig McGillivary on 04/25/2008 at 12:29:20
Sex, violence and video games
Ok, I get that perhaps the content can get a bit risque and violent. But racist? (Res. Evil 5) C'mon! The game takes place in Africa! Was RE4 anti-European or anti-causcasian cause it took place there? What about all the different races (of zombies) in all the other games. Am I a specieist cause I jumped on a Koopa? Or anti-vampire cause i've slayed tons of them? I totally agree that there should be more and non-stereotypical African American roles in video games but just cause an African village is overrun with zombies and you have to kill them doesn't mean you're racist! Once, just once, i'd love to see an anti-video game demagogue actually play the game they're railing against! And AGAIN with the kids! It's a Mature rated game. It's NOT FOR KIDS! Kids aren't supposed to be playing it! It shouldn't be teaching the kids anything because they should be playing Mario Kart or Zelda! Talk to the parents that will buy the game for their kids without any hesitation. It's these lazy-ass parents that are ruining the industry for the rest of us. The rest of us, who just happen to be the game designer's target audience and core demographic (the average age of video game players is in the mid-20's now). Ridiculous!
By Dangerboi on 04/25/2008 at 2:38:23
Sex, violence and video games
I'm a Sociology major, who has studied psychology and looking to switching into to that field. I'm also a proud gamer since the age of 2, but enough about me I want to talk about this article. With the evidiance you have provided I can agree that some video games are what I like to call "outlandish" by offeniding the adverage parent, or anyother non-gamer. While some games can be questioned about their tactics, as you proved that RE (Resident Evil) 5 does look like a video game that targets racism. As you said in the article, one can argue that in order to not be offended by this obviously offencesive concept, one has to know the whole story. Then again, that can be said about any game on the market. The point I'm trying to make here though that even if some evidance shows that video games do have some responiablity of encouraging violence in teens, so don't parents own reering. It's not just the games the gamers play, but about how their parents raise these teens to look pass the racism and violance in games and to tell them that it is just a game. Even if this seems too harsh, but the truth is that is what sells sometimes. I'm not racist promise you, I'm Asian; but if you look at news media, they're always covering nothing but murders and robberies. Just the other day I saw a story about a guy who gets shot by some cops in his own wedding! Yet, no one seems to complain that could also encourage violence. You state in the article that there were no acts that were being pushed towards prohibiting minors from R-rated movies, as there was towards games. Is that honestly fair to point fingers at just gaming? What about those R-rated movies too? Don't they, to a certain degree, encourage violence? Is car bombings in a movie more acceptable under the First Amendment, and that same car bombing isn't acceptable if it's in a video game just because it's you invisioning yourself in that character? Also if you did outlaw video games, you do realize that is a somewhat huge dent in both the world economy, and the US economy. In conclusion, what I'm trying to say it's all about how one's life is socialized. What I mean is course, is child rearing and how these teens encode messages not only through gaming, but through their peers, and other things exposed to them in the media. As long as parents, raise their teens right they should know the difference between right and wrong. As long as they think the game as just a story or concept in a game, and don't take the game's story or concept outside of the game world. As long as they have a good distingtion of the real world and game world, and lastly have their morals straight then they, like me, can be "normal" gamers and just enjoy it for what it suppose to do, which would be to act as a imagination enhancer. With parents reering their childeren the right way, we can assure safe gamers.
By The Elite Spear on 04/27/2008 at 7:57:00
Sex, violence and video games
In the past games have asked us to kill asians (Red Steel, Deus Ex), hispanics (Ghost Recon: Advanced Warfighter), and middle easterners (Call of Duty 4). I believe games should be able to choose their setting. I think I speak for most gamers over 20 when I say that we are sick of space stations, sewers, and warehouses. It's true that these settings offend no one and that is why they are so widely used, but you can only wade through so many sewers. So yeah. I want to play a game set in Africa. If we attack RE5 (and COD4, GRAW, Deus Ex, etc) for taking the chance with setting, we would only set the clock back on the industry. I believe we're at a turning point--games will either ascend to a legitimate place in the artistic pantheon or remain forever the domain of the 18-30 male demo. In Mass Effect and GTA IV, we're seeing games that are driven by character, story, and setting every bit as much as they are gameplay. All of these things have the possibility to be offensive. Characters can be unlikable (even racist), stories can be dark, and settings can be controversial. Part of the transformation of games into something that isn't 'just a game' is incorporating these elements. Look. The protagonist of RE5 is not a white hooded fascist. I would be very surprised if the game shipped without some heavy handed "Assassin's Creed" style disclaimer. I would be equally surprised if the dialogue wasn't loaded with mea culpas. As the seriousness of the charge increases, the weight of the evidence required to convict does as well. This is something that professional activists fail to understand when they refer to something as racist and subsequently offer little evidence of actual racism. All we know is the color of the skins involved. Not enough.
By rateoforange on 04/28/2008 at 12:54:03
Sex, violence and video games
at a recent event at harvard law school, a veteran of the iraq war described how compared to the first gulf war it is much easier to get marines to shoot this time around. whereas in 1991 marines had to be encouraged to engage the enemy, this time he felt his job as a young officer he had to hold them back. asked what he thought made the difference, he said: "i 100% attribute it to video games. . . . to me that's the fundamental difference. i'd see my marines in barracks before we left, and what would they be doing on a weekend? they'd be playing first-person shooter video games where they're running around -- you know, medal of honor and all these things -- they're running around a video screen looking at a gun's-eye perspective, shooting people and watching them die. and being rewarded for it. and i think it was just like this conditioning response that they've been exposed to for their whole lives -- these kids grew up on video games. . . . you can't play grand theft auto for five years and not have that twist you." watch the video at: http://www.law.harvard.edu/news/2008/04/22_veterans.php (link is at the bottom of the page, comment starts at minute 34 of the video)
By triggerhappy on 05/01/2008 at 6:49:31

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