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These positions are irreconcilable. To spend the bulk of your time and money on a hobby that can be dismissed with a wave of the hand would require an act of cognitive dissonance. Some games do have the potential to be transformative experiences. Talk to Final Fantasy VII fans about the grief they felt when Sephiroth killed Aeris. Ask a few BioShock players whether they saved or harvested the Little Sisters, and why. Such indelible moments may be rare, but they give game developers something to strive for. And they give gamers hope that the next game we play will also engage us intellectually, emotionally, and morally. I can think of no more belittling way to discuss this medium than to ever call something “just” a game. So let’s scrap that argument.

No, Thompson isn’t right when he claims that playing Grand Theft Auto IV is going to teach kids to go outside and shoot cops. Capcom isn’t trying to cash in on Western racism to sell a video game about zombies. The government shouldn’t impose limits on what software parents can buy for their kids. But just because they’re wrong doesn’t mean that anything we do in response is right.

Violence is overblown in some games. Non-whites are underrepresented among video-game heroes. Ironically, Grand Theft Auto is on surer footing than most games in both these regards. It’s true that GTA empowers players to commit violent crimes, but doing so attracts the attention of the police, which in turn makes the game world more perilous for the player. It’s an elegant risk-versus-reward mechanic that makes it much more than a brainless crime simulator. And GTA protagonists since the Vice City installment have been, serially, an Italian-American, an African-American, and now an immigrant from an unspecified Eastern European country. Far from trying to gloss over the diversity issue, Rockstar has embraced it. More developers should be taking this approach.

And more gamers should be pointing this stuff out, too. We do a good job of telling the developers what we want in our games, by voting with our wallets. (Manhunt 2 tanked; GTA IV is expected to be one of the biggest-selling titles of 2008.) But we do a terrible job of communicating to non-gamers what they’re looking at. If we allow our critics to define us, then we will deserve whatever they give us.

Mitch Krpata can be reached at mkrpata@gmail.com. He blogs about video games at Insult Swordfighting.

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Comments
Sex, violence and video games
When we say 'its just a game' we mean that we aren't really having sex with blue aliens. Games can be art without being confused with reality.
By Craig McGillivary on 04/25/2008 at 12:29:20
Sex, violence and video games
Ok, I get that perhaps the content can get a bit risque and violent. But racist? (Res. Evil 5) C'mon! The game takes place in Africa! Was RE4 anti-European or anti-causcasian cause it took place there? What about all the different races (of zombies) in all the other games. Am I a specieist cause I jumped on a Koopa? Or anti-vampire cause i've slayed tons of them? I totally agree that there should be more and non-stereotypical African American roles in video games but just cause an African village is overrun with zombies and you have to kill them doesn't mean you're racist! Once, just once, i'd love to see an anti-video game demagogue actually play the game they're railing against! And AGAIN with the kids! It's a Mature rated game. It's NOT FOR KIDS! Kids aren't supposed to be playing it! It shouldn't be teaching the kids anything because they should be playing Mario Kart or Zelda! Talk to the parents that will buy the game for their kids without any hesitation. It's these lazy-ass parents that are ruining the industry for the rest of us. The rest of us, who just happen to be the game designer's target audience and core demographic (the average age of video game players is in the mid-20's now). Ridiculous!
By Dangerboi on 04/25/2008 at 2:38:23
Sex, violence and video games
I'm a Sociology major, who has studied psychology and looking to switching into to that field. I'm also a proud gamer since the age of 2, but enough about me I want to talk about this article. With the evidiance you have provided I can agree that some video games are what I like to call "outlandish" by offeniding the adverage parent, or anyother non-gamer. While some games can be questioned about their tactics, as you proved that RE (Resident Evil) 5 does look like a video game that targets racism. As you said in the article, one can argue that in order to not be offended by this obviously offencesive concept, one has to know the whole story. Then again, that can be said about any game on the market. The point I'm trying to make here though that even if some evidance shows that video games do have some responiablity of encouraging violence in teens, so don't parents own reering. It's not just the games the gamers play, but about how their parents raise these teens to look pass the racism and violance in games and to tell them that it is just a game. Even if this seems too harsh, but the truth is that is what sells sometimes. I'm not racist promise you, I'm Asian; but if you look at news media, they're always covering nothing but murders and robberies. Just the other day I saw a story about a guy who gets shot by some cops in his own wedding! Yet, no one seems to complain that could also encourage violence. You state in the article that there were no acts that were being pushed towards prohibiting minors from R-rated movies, as there was towards games. Is that honestly fair to point fingers at just gaming? What about those R-rated movies too? Don't they, to a certain degree, encourage violence? Is car bombings in a movie more acceptable under the First Amendment, and that same car bombing isn't acceptable if it's in a video game just because it's you invisioning yourself in that character? Also if you did outlaw video games, you do realize that is a somewhat huge dent in both the world economy, and the US economy. In conclusion, what I'm trying to say it's all about how one's life is socialized. What I mean is course, is child rearing and how these teens encode messages not only through gaming, but through their peers, and other things exposed to them in the media. As long as parents, raise their teens right they should know the difference between right and wrong. As long as they think the game as just a story or concept in a game, and don't take the game's story or concept outside of the game world. As long as they have a good distingtion of the real world and game world, and lastly have their morals straight then they, like me, can be "normal" gamers and just enjoy it for what it suppose to do, which would be to act as a imagination enhancer. With parents reering their childeren the right way, we can assure safe gamers.
By The Elite Spear on 04/27/2008 at 7:57:00
Sex, violence and video games
In the past games have asked us to kill asians (Red Steel, Deus Ex), hispanics (Ghost Recon: Advanced Warfighter), and middle easterners (Call of Duty 4). I believe games should be able to choose their setting. I think I speak for most gamers over 20 when I say that we are sick of space stations, sewers, and warehouses. It's true that these settings offend no one and that is why they are so widely used, but you can only wade through so many sewers. So yeah. I want to play a game set in Africa. If we attack RE5 (and COD4, GRAW, Deus Ex, etc) for taking the chance with setting, we would only set the clock back on the industry. I believe we're at a turning point--games will either ascend to a legitimate place in the artistic pantheon or remain forever the domain of the 18-30 male demo. In Mass Effect and GTA IV, we're seeing games that are driven by character, story, and setting every bit as much as they are gameplay. All of these things have the possibility to be offensive. Characters can be unlikable (even racist), stories can be dark, and settings can be controversial. Part of the transformation of games into something that isn't 'just a game' is incorporating these elements. Look. The protagonist of RE5 is not a white hooded fascist. I would be very surprised if the game shipped without some heavy handed "Assassin's Creed" style disclaimer. I would be equally surprised if the dialogue wasn't loaded with mea culpas. As the seriousness of the charge increases, the weight of the evidence required to convict does as well. This is something that professional activists fail to understand when they refer to something as racist and subsequently offer little evidence of actual racism. All we know is the color of the skins involved. Not enough.
By rateoforange on 04/28/2008 at 12:54:03
Sex, violence and video games
at a recent event at harvard law school, a veteran of the iraq war described how compared to the first gulf war it is much easier to get marines to shoot this time around. whereas in 1991 marines had to be encouraged to engage the enemy, this time he felt his job as a young officer he had to hold them back. asked what he thought made the difference, he said: "i 100% attribute it to video games. . . . to me that's the fundamental difference. i'd see my marines in barracks before we left, and what would they be doing on a weekend? they'd be playing first-person shooter video games where they're running around -- you know, medal of honor and all these things -- they're running around a video screen looking at a gun's-eye perspective, shooting people and watching them die. and being rewarded for it. and i think it was just like this conditioning response that they've been exposed to for their whole lives -- these kids grew up on video games. . . . you can't play grand theft auto for five years and not have that twist you." watch the video at: http://www.law.harvard.edu/news/2008/04/22_veterans.php (link is at the bottom of the page, comment starts at minute 34 of the video)
By triggerhappy on 05/01/2008 at 6:49:31

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