The Phoenix Network:
 
 
About  |  Advertise
Adult  |  Moonsigns  |  Band Guide  |  Blogs  |  In Pictures
 
Puzzles  |  Sports  |  Television  |  Videogames

Review: inFamous

The power goes out
By MITCH KRPATA  |  June 8, 2009
2.0 2.0 Stars

And though the storyline is hokum, at crucial junctures Cole faces "karma moments" — the choice to act heroically or villainously, with consequences for the plot. These dilemmas are silly and contrived, yet they're meant to impose a moral burden on the player. Most are simplistic: should Cole protect citizens, or let the bad guys kill them and then steal their stuff? The game rewards making all good or all evil decisions by withholding its most powerful abilities until Cole reaches one end of the spectrum. Once you've made your first choice, there's never again a question about which action to take. That defeats the purpose. Karma moments should have been like the city: shades of gray.

< prev  1  |  2  | 
Related: Review: Chrono Trigger DS, Review: Afro Samurai, Review: Street Fighter IV, More more >
  Topics: Videogames , Culture and Lifestyle, Games, Hobbies and Pastimes,  More more >
  • Share:
  • Share this entry with Facebook
  • Share this entry with Digg
  • Share this entry with Delicious
  • RSS feed
  • Email this article to a friend
  • Print this article
Comments

Today's Event Picks
ARTICLES BY MITCH KRPATA
Share this entry with Delicious
  •   REVIEW: LEFT 4 DEAD 2  |  December 01, 2009
    When Valve announced a full-priced sequel to Left 4 Dead only one year after the original, 40,000 frustrated gamers joined an on-line boycott. The boycotters had a point, but they'll miss out if they stand on principle.
  •   REVIEW: CALL OF DUTY: MODERN WARFARE 2  |  November 24, 2009
    You're standing in an elevator with men wearing bulletproof vests and wielding machine guns. "No Russian," the leader reminds you, as the doors open to reveal a line of persons waiting at the airport security gate.
  •   REVIEW: DRAGON AGE: ORIGINS  |  November 18, 2009
    BioWare's latest gets lost in the details
  •   REVIEW: BORDERLANDS  |  November 09, 2009
    It’s tempting, and easy, to describe Borderlands solely via comparisons to other games.
  •   REVIEW: UNCHARTED 2: AMONG THIEVES  |  October 21, 2009
    Nathan Drake walks like a man. Not so much in a macho, John Wayne kind of way — though there is plenty of that in him — but as if he were a real person occupying physical space.

 See all articles by: MITCH KRPATA

MOST POPULAR
RSS Feed of for the most popular articles
 Most Viewed   Most Emailed 



  |  Sign In  |  Register
 
thePhoenix.com:
Phoenix Media/Communications Group:
TODAY'S FEATURED ADVERTISERS
Copyright © 2009 The Phoenix Media/Communications Group