When Montreal-based game developer Ubisoft obtained the license and began work on the series reboot The Sands of Time, Mechner jumped at the chance to work with a team that was creating an interactive adventure laced with romance that they all felt was something special.
At the conclusion of the project, Mechner cut together a reel of footage from the game and took it to Bruckheimer. During their initial meeting, they had a deal. Mechner wrote the first draft of the screenplay (he receives a "screen story by" credit on the film) and stayed on as an executive producer.
The resulting movie isn't without problems, and reviews have been mixed, but if Prince of Persia: The Sands of Time has proven anything, it's that it is possible to produce a faithful, artistically successful adaptation of a video game without sacrificing the core elements that made the game appealing in the first place. Whether non-gamers embrace it or reject it as a mirage is the $200 million question that Disney faces (the movie earned a disappointing $37.8 million on its opening weekend). If it's the latter, at least they've got Toy Story 3 opening in a couple of weeks . . .
Brett Michel can be reached at firstname.lastname@example.org.
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