God of War: Ascension

9. God of War: Ascension:: When a series runs as dry as God of War has, it makes sense to go back to the start. In Ascension, players will get a look at a more human Kratos, before he became the rage-filled cartoon character of later episodes. Plus, in a first for the series, there will be a multiplayer mode. :: Out March 12 :: For PlayStation 3

10. Starcraft II: Heart of the Swarm:: Strategy fans waited a dozen years for a sequel to Starcraft, but the follow-up to 2010's Starcraft II: Wings of Liberty is nearly here. Heart of the Swarm features new units and buildings, and, if the name is any indication, Zerg Rushes aplenty. :: Out March 12 :: For PC and Mac


< prev  1  |  2  | 
Related: Review: Dragonball Evolution, Review: Left 4 Dead 2, Review: New Super Mario Bros. Wii, More more >
  Topics: Videogames , Video Games, Tomb Raider, Devil May Cry,  More more >
| More

Most Popular
Share this entry with Delicious
  •   GET ON YOUR SNOW (RE)BOOTS: VIDEO GAME MAKEOVERS IN 2013  |  December 21, 2012
    With the PlayStation 3 and Xbox 360 now in their seventh and eighth years of existence, they've been around far longer than previous console generations.
  •   THINKING MAN'S ACTION: TOP GAMES OF 2012  |  December 19, 2012
    At some point, it stopped being a trend and became the reality: the most interesting, thought-provoking games aren't mega-budget retail releases, but smaller downloadable titles.
  •   BEYOND SHOOTERS  |  September 18, 2012
    In an era of scripted set pieces and action sequences that are no more than glorified shooting galleries, Dishonored aims to give players the tools to author their own experiences.
  •   REVIEW: DARKSIDERS II  |  September 04, 2012
    "Gentlemen, I'm not going to mince words. THQ is in trouble. We're bleeding cash, and we need a hit game to save our ass. I want you to tell me what you're going to do to make Darksiders II that game."
  •   REVIEW: ORCS MUST DIE! 2  |  August 21, 2012
    We're all happy to see more games that deal honestly and maturely with questions of life and death, and that question the player's role in perpetuating the cycle of violence.

 See all articles by: MITCH KRPATA