Retirement party

This fall, the PlayStation 2 and GameCube go down swinging
By MITCH KRPATA  |  September 19, 2006

060915_fallgames_main1
BLASTING: Gears of War

By Christmas, the battle lines will have been drawn in the next-gen console wars. We’ll know the answers to the pressing questions people have been raising since E3. Was Microsoft’s year-long headstart with the Xbox 360 as big an advantage as it claimed? Was the buzz around the Wii the real deal, or was Nintendo careering toward a Snakes on a Plane–like letdown? Would it have been savvier for Sony to firebomb its corporate offices and collect the insurance than to release the PlayStation 3 for $600? Whatever the future holds, the real winners will be the gamers who are still hanging onto their PS2s and even GameCubes, since this fall will see the release of must-have titles for both systems.

Capcom gets the party started on September 20 with the release of OKAMI, a PlayStation 2 exclusive that’s one of the most visually striking games I’ve seen on any system. Okami looks like a Japanese watercolor painting come to life, with pale, blotchy colors reined in by thick, black outlines. The painting comparison doesn’t end there: though you spend much of your time controlling a white wolf named Amaterasu, you also have to use enchanted brushes on the environment. The trailer shows the game world pausing and then tilting away from the screen as a godlike brush snuffs fires and hurls lightning bolts. Only when Okami arrives will we know whether the gameplay is half as enticing as the graphics, but the dreamlike look makes it seem like this year’s answer to Shadow of the Colossus.

GameCube owners have had it pretty rough lately. Nintendo’s cute lil’ console hasn’t had a meaningful exclusive since Resident Evil 4, and its recent library has consisted of inferior versions of cross-platform games and weak tie-ins to movies and TV shows. But before the company turns its full attention to the Wii later this fall, the ’Cube will have two last gasps. SUPER PAPER MARIO is on track for October 9. Although the paper-thin characters and background objects will be familiar to Paper Mario role-players, the gameplay has more in common with the action-adventure platforming of New Super Mario Bros. Super Paper Mario is shaping up to be one last blast of traditional gameplay from the company that invented it.

Also on tap for GameCube owners is the long-awaited THE LEGEND OF ZELDA: TWILIGHT PRINCESS. Although Nintendo has announced no ship date, multiple outlets including Ebgames.com are pegging it for November 1. Twilight Princess is yet another adventure set in the boundless world of Hyrule. This time around, the game has jettisoned the cartoonish look of Wind Waker for a darker, more mature veneer. It also includes added features for the Wii, taking advantage of the controller’s motion sensitivity when using weapons and items like fishing poles. But since it was developed for the GameCube, that version won’t be lacking in any meaningful way.

I fawned over BULLY in last year’s fall preview, only to have Rockstar Games announce its delay about five minutes after we went to press. I clearly haven’t learned my lesson, because I’m once again psyched over this tale of one student’s quest to take down the most powerful clique at school. Although no one outside Rockstar has played the game yet, that hasn’t stopped concerned, totally sane activists like Jack Thompson from calling for its outright ban. To me, that’s reason enough to get excited about it. Bully ships exclusively for the PlayStation 2 on October 17. Seriously. I hope.

1  |  2  |   next >
  Topics: Videogames , Science and Technology, Technology, Culture and Lifestyle,  More more >
| More


Most Popular
ARTICLES BY MITCH KRPATA
Share this entry with Delicious
  •   GET ON YOUR SNOW (RE)BOOTS: VIDEO GAME MAKEOVERS IN 2013  |  December 21, 2012
    With the PlayStation 3 and Xbox 360 now in their seventh and eighth years of existence, they've been around far longer than previous console generations.
  •   THINKING MAN'S ACTION: TOP GAMES OF 2012  |  December 19, 2012
    At some point, it stopped being a trend and became the reality: the most interesting, thought-provoking games aren't mega-budget retail releases, but smaller downloadable titles.
  •   BEYOND SHOOTERS  |  September 18, 2012
    In an era of scripted set pieces and action sequences that are no more than glorified shooting galleries, Dishonored aims to give players the tools to author their own experiences.
  •   REVIEW: DARKSIDERS II  |  September 04, 2012
    "Gentlemen, I'm not going to mince words. THQ is in trouble. We're bleeding cash, and we need a hit game to save our ass. I want you to tell me what you're going to do to make Darksiders II that game."
  •   REVIEW: ORCS MUST DIE! 2  |  August 21, 2012
    We're all happy to see more games that deal honestly and maturely with questions of life and death, and that question the player's role in perpetuating the cycle of violence.

 See all articles by: MITCH KRPATA