Requiem for a game console

By MITCH KRPATA  |  March 20, 2007

Rockstar Games
Released October 28, 2002  
Of the three major Grand Theft Auto games to hit the PS2, Vice City hit closest to the mark. Grand Theft Auto III was more revolutionary, certainly, and San Andreas bothered to keep in mind that people need to eat and sleep. But Vice City did the best job of pushing the limits of the virtual city while staying focused on its identity as a video game.

Ubi Soft
Released November 6, 2003
The Sands of Time gave us something we’d been desperate for since Super Mario Bros: the ability to reverse time and try again after misjudging a jump. The Prince had a few other tricks up his sleeve, too, and it took all of them to navigate his treacherous surroundings. Mixing acrobatics with combat has become standard in 3D platformers, but this was the first game to get it right.

Electronic Arts
Released September 7, 2004
Burnout makes it look so easy, you wonder why there are still bad racing games made at all. Simply combine vertigo-inducing speed with epic smash-ups, add flawless control, and you’ve got one of the most fun racing games around. Shame about that mall-punk soundtrack, though.

Released June 21, 2005       
Tim Schafer’s off-kilter platformer may have been a little too wacky for mainstream audiences. But if you happen upon a copy in a discount bin somewhere, you’ll find Psychonauts’ combination of solid action-adventure gameplay with a whip-smart sense of humor to be irresistible.

Released October 25, 2005
PS2 owners were probably lucky not to realize what an agonizing wait it would be from Resident Evil 4's initial release on the GameCube in January of 2005 until the PS2 port in October. It only took nine months for PS2 owners to discover what Cube owners already knew: Resident Evil 4 is one of the very best games ever made.  

< prev  1  |  2  |  3  | 
Related: Follow the leader, Review: Resident Evil 5, Review: Shadow Complex, More more >
  Topics: Videogames , Science and Technology, Technology, Extreme Sports,  More more >
| More

Most Popular
Share this entry with Delicious
  •   GET ON YOUR SNOW (RE)BOOTS: VIDEO GAME MAKEOVERS IN 2013  |  December 21, 2012
    With the PlayStation 3 and Xbox 360 now in their seventh and eighth years of existence, they've been around far longer than previous console generations.
  •   THINKING MAN'S ACTION: TOP GAMES OF 2012  |  December 19, 2012
    At some point, it stopped being a trend and became the reality: the most interesting, thought-provoking games aren't mega-budget retail releases, but smaller downloadable titles.
  •   BEYOND SHOOTERS  |  September 18, 2012
    In an era of scripted set pieces and action sequences that are no more than glorified shooting galleries, Dishonored aims to give players the tools to author their own experiences.
  •   REVIEW: DARKSIDERS II  |  September 04, 2012
    "Gentlemen, I'm not going to mince words. THQ is in trouble. We're bleeding cash, and we need a hit game to save our ass. I want you to tell me what you're going to do to make Darksiders II that game."
  •   REVIEW: ORCS MUST DIE! 2  |  August 21, 2012
    We're all happy to see more games that deal honestly and maturely with questions of life and death, and that question the player's role in perpetuating the cycle of violence.

 See all articles by: MITCH KRPATA