Championship Calibur

The soul still burns for a select few
By MITCH KRPATA  |  August 19, 2008
2.5 2.5 Stars

The real money, however, is in the deep character-creation tool. This feature too is not instantly accessible to the casual fan. By earning points in single-player mode, you can purchase weapons, armor, and abilities for your custom fighter. Said abilities aren’t clearly explained in the game, and they’re not mentioned in the manual. “Shave Damage” and “Hysterical Strength” would be excellent names for a hardcore band, but they aren’t terribly descriptive as attributes for a custom warrior. Well, that’s why they invented

What’s especially neat is that when you play against user-created characters on-line, you’ll have no idea what to expect from a given character model and will have to adapt strategies on the fly. Assuming, of course, you know your A from your B.

< prev  1  |  2  | 
Related: Samus ever, Darkness falls, Body movin', More more >
  Topics: Videogames , Culture and Lifestyle, Games, Hobbies and Pastimes,  More more >
| More

Most Popular
Share this entry with Delicious
  •   GET ON YOUR SNOW (RE)BOOTS: VIDEO GAME MAKEOVERS IN 2013  |  December 21, 2012
    With the PlayStation 3 and Xbox 360 now in their seventh and eighth years of existence, they've been around far longer than previous console generations.
  •   THINKING MAN'S ACTION: TOP GAMES OF 2012  |  December 19, 2012
    At some point, it stopped being a trend and became the reality: the most interesting, thought-provoking games aren't mega-budget retail releases, but smaller downloadable titles.
  •   BEYOND SHOOTERS  |  September 18, 2012
    In an era of scripted set pieces and action sequences that are no more than glorified shooting galleries, Dishonored aims to give players the tools to author their own experiences.
  •   REVIEW: DARKSIDERS II  |  September 04, 2012
    "Gentlemen, I'm not going to mince words. THQ is in trouble. We're bleeding cash, and we need a hit game to save our ass. I want you to tell me what you're going to do to make Darksiders II that game."
  •   REVIEW: ORCS MUST DIE! 2  |  August 21, 2012
    We're all happy to see more games that deal honestly and maturely with questions of life and death, and that question the player's role in perpetuating the cycle of violence.

 See all articles by: MITCH KRPATA