Getting to the strategy portion is the real trick. Demigod is supposed to be designed so that anybody can just dive into a game. And you can do that, provided you don't mind wandering around dazed and watching your demigod fall victim to advancing armies over and over. What's more, the mouse-driven interface, which is supposed to be simple, ends up complicating things. You can scroll in and out with the mouse wheel, but to move around the map, you need to press and hold the mouse wheel, and, well, guess how easy it is to zoom when you want to drag the map? This would never happen on a console.
Read Mitch Krpata's blog at insultswordfighting.blogspot.com.