The Phoenix Network:
 
 
 
About  |  Advertise
Adult  |  Moonsigns  |  Band Guide  |  Blogs  |  In Pictures
 
50_bands_2009_providence

Enter the matrix

Digital art at Moses Brown; optical illusions at AS220
By GREG COOK  |  January 13, 2009

Brenna_main
FASCINATING: Roustan's Fleur de lis.
Model: Brenna

Tom Lundquist of Santa Monica, California, imagines a gleaming plastic fantastic world in 16 printed computer illustrations from his Poissons de Chant(Singing Fish) series at Moses Brown School's Krause Gallery (250 Lloyd Avenue, Providence, through January 30).

They seem like razzle-dazzle outtakes from a goofball noir video game adventure. A black-and-white girl walks a tightrope outside the "Gill Club." A giant fish in a giant fish bowl, a prim woman with French braids and three sheep sing into microphones inside the nightclub as black-and-white girls swing from the ceiling. Paper lanterns slide along cables toward a lighthouse, as sheep watch the prim woman exit the building. A man swarmed by bees ("the Bee's agent") holds up an image of the prim woman standing at the edge of a pond as a fish pokes above the water to watch her.

The story, as far as I could decipher, is about assembling a nightclub singing act featuring the woman, sheep and giant fish. Lundquist's website explains that the prints depict "the adventures of a mythical troupe of singing fish from Montreal." The notion is super cheesy — I can't help thinking of those rubber robot fish that sing tinny versions of "Take Me to the River." But I'm curious about the digital territory that Lundquist inhabits.

A number of artists have been making art inspired by video games and computer graphics in recent years. The stuff that most sticks in my head has a retro, flat, pixilated style. Perhaps most famously, Cory Arcangel of Brooklyn hacked Nintendo games to reduce entertainments like Super Mario Bros. to just its white clouds scrolling across a bliss-out digital blue sky. The Providence collective Paper Rad (which has collaborated with Arcangel) makes eye-popping paintings and digital animations that resemble the chunky graphics of '80s video games. At AS220 in June, Ben Fino-Radin of Providence exhibited a plastic-canvas needlepoint sculpture of an old Mac, plus a wall arrangement of needlepoint versions of desktop icons like hourglasses and pointing hands. The French artist Space Invader has covered walls around the world with tiles arranged to look like aliens from the namesake 1978 video game.

I've seen stuff that has evokes the look of more recent games — like photos of game landscapes or Mark Skwarek's interactive apocalyptic digital environment Children of Arcadia, which he exhibited at the RISD thesis show last spring. But little of it matches recent games like Grand Theft Auto, Spore, or BioShock for interest or complexity. There's undeveloped potential for art here.

Lundquist's visions are rendered in vivid detail, but the effect is hampered by his silly subject. Still I find myself lingering over his characters' plastic textures — like the disconcertingly synthetic 3D renderings familiar from recent games and more "realistic" computer-animated films like the 2007 movie Beowulf. This plasticness, rather than being a distraction (or merely a distraction), is the soul of these entertainments. Perhaps plasticness will become the essential characteristic of art inspired by recent digital entertainments, much the way art inspired by retro games' builds off their signature 2D graphics.

At AS220 (115 Empire Street, Providence, through January 24), Paul Roustan of East Providence presents photos of naked models (almost all women) that he's painted with stripes and patterns and various virtuoso effects. A woman's pregnant belly is painted to resemble the earth, eclipsing a spotlight in the background that doubles as the sun. A real tarantula crawls up the breast of a woman painted with a white spider web that glows against her black-painted skin. Roustan's body paintings have flashy airbrush or spray-can style and exude a sexy fetishistic vibe.

I'm fascinated by the shot of a model painted with blue-on-blue floral pattern that matches the wallpaper behind her, and shots of models posed in crumbling buildings (or sets) and painted to resemble cracked walls or shattered glass. One of these women appears to have a gaping hole right between her breasts. I'm by turns attracted and repulsed by the trompe l'oeil illusions, the undercurrent of violence percolating through the images, and the way the naked ladies become mysteriously one with their surroundings, like chameleons or liquid mercury Terminators.

Read Greg Cook's blog at gregcookland.com/journal.

Related: Live through this, Web-Slinger, Funhouse, More more >
  Topics: Museum And Gallery , California, Mammals, Nature and the Environment,  More more >
  • Share:
  • Share this entry with Facebook
  • Share this entry with Digg
  • Share this entry with Delicious
  • RSS feed
  • Email this article to a friend
  • Print this article
Comments

ARTICLES BY GREG COOK
Share this entry with Delicious
  •   MIXING IT UP  |  June 24, 2009
    "Two Sculptors and a Painter" at RIC's Bannister Gallery
  •   RULING THE WAVES  |  June 23, 2009
    The golden age of Dutch sea power sails into Salem
  •   IT DOES COME EASY  |  June 16, 2009
    Ringo Starr At Chabot, Quinn Taylor At Stairwell
  •   ART IN AMERICA  |  June 19, 2009
    From the Old West to middle-class guys
  •   TIME MACHINES  |  June 12, 2009
    New pictures from old negatives at the PPL

 See all articles by: GREG COOK

MOST POPULAR
RSS Feed of for the most popular articles
 Most Viewed   Most Emailed 



  |  Sign In  |  Register
 
thePhoenix.com:
Phoenix Media/Communications Group:
TODAY'S FEATURED ADVERTISERS
Copyright © 2009 The Phoenix Media/Communications Group