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MITCH KRPATA

Latest Articles

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Deep space

Riddick's sci-fi journey continues
In The Chronicles of Riddick , Swedish designer Starbreeze has it both ways: hardcore gameplay and brisk storytelling not only co-exist but achieve symbiosis.
By MITCH KRPATA  |  April 28, 2009

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Review: The Godfather II

Going against the family
If adapting the Godfather series means stripping it of subtext and amplifying the thuggery, that may be the greatest imaginable indictment of video games as a medium.
By MITCH KRPATA  |  April 21, 2009

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Guitar Hero: Metallica

A triumphant return to form
At long last, it seems that Guitar Hero has reached a state of equilibrium.
By MITCH KRPATA  |  April 15, 2009

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Review: Wanted: Weapons of Fate

Over in a muzzle flash
It's hard to say which has a worse reputation: movies based on video games or video games based on movies.
By MITCH KRPATA  |  April 07, 2009

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Black and white and red all over

The stylish ultraviolence of MadWorld
The most common problem afflicting video games these days is a deficit of imagination. So many releases look alike, sound alike, and play alike.
By MITCH KRPATA  |  April 02, 2009

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Review: Resident Evil 5

Bigoted, or just boring?
Is it racist? The question has been plaguing Resident Evil 5 since its infamous trailer debuted at the 2007 Electronic Entertainment Expo.
By MITCH KRPATA  |  March 24, 2009

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Review: Killzone 2

Can Killzone 2 save the PlayStation 3?
For fans of the chronically underperforming PlayStation 3, each new exclusive title is a potential savior. The latest great white hope is Killzone 2 , the sequel to a not especially beloved PS2 game.
By MITCH KRPATA  |  March 17, 2009

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Puzzle Quest: Galactrix

Puzzle Quest drifts off course once more
It's appropriate that the new Puzzle Quest game should take place in space. Just like a black hole, it's impossible to resist; you wind up crushed into a subatomic particle.
By MITCH KRPATA  |  March 10, 2009

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Review: Street Fighter IV

The world warriors return
The biggest problem with fighting games, as a genre, is the ludicrous level of ability you need even to take part.
By MITCH KRPATA  |  March 03, 2009

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F.E.A.R. 2: Project Origin

Monster mash
F.E.A.R. 2: Project Origin is a Frankenstein's monster of a game, a stitched-together assemblage of parts from other, better games.
By MITCH KRPATA  |  February 25, 2009

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Fallout 3: Operation Anchorage

The first downloadable content for Fallout 3
How is it that Fallout 3, last year's most densely packed game, still left many players wanting more?
By MITCH KRPATA  |  February 10, 2009

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Review: Skate 2

Chairman of the board
Skate 2 is legit
By MITCH KRPATA  |  January 29, 2009

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Review: Lord of the Rings: Conquest

Lord of the bo rings is more like it
First, panic — "This can't possibly be this awful, can it?" — and then the sinking realization that, yes, Conquest really is that bad.
By MITCH KRPATA  |  January 20, 2009

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Review: Prince of Persia

Run, jump, die, repeat
Pauline Kael titled one of her review compilations Kiss Kiss Bang Bang , saying that those four words (from a Japanese movie poster) captured the basic appeal of movies.
By MITCH KRPATA  |  January 06, 2009

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The pile-up

A blizzard of new games
No longer is there an off-season or even a chance to catch our breath after the fall deluge.
By MITCH KRPATA  |  December 31, 2008

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Year in Games: Where it's at

Succeeding on the strengths of their settings
This was a strange year for video games.
By MITCH KRPATA  |  December 31, 2008

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Review: Left 4 Dead

Fourth-person shooter
Playing Left 4 Dead is like taking a personality test: you can't hide your true nature.
By MITCH KRPATA  |  December 16, 2008

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Cracks in the Mirror

It's like free-running on broken glass
Mirror's Edge is a game you may need to play twice: once to learn how it works, and a second time to enjoy it.
By MITCH KRPATA  |  December 09, 2008

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Like clockwork

The Gears of War keep turning
The Gears of War keep turning
By MITCH KRPATA  |  December 02, 2008

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Sacked

A platformer with little, big problems
It helps to think of LittleBigPlanet not as a game but as a toy — more like digital Legos or Lincoln Logs than a typical narrative-driven experience.
By MITCH KRPATA  |  November 18, 2008
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