These systems are already becoming the way that the military, science, and big business are envisioning and engaging with the world. Our interest in this system is to use it for the development of a world thick with histories, where the virtual is constantly folded back into the actual and where the dispossessed — both human and non-human — can fold their agency, lives, and practices back into the changing geography of the present as it evolves.
What are the project’s key components?
It has four. The first is the housing system. This entails the design of a form of refugee/migrant tent/housing structure, based upon a modular component system that would allow for the form’s adaptability to differing climates, uses, and cultural contexts. Adequate systems of this kind simply do not exist, so for us this in itself is a real necessity.
The second component is a clothing system that would be designed according to similar principles of simplicity, versatility, modularity — that could be adapted to and utilized in any kind of humanitarian/ecological crisis.
The third element is an energy system that could integrate housing and clothing with the use of renewable resources, such as rainwater collection, solar power, and wind power; in addition to this, we intend to incorporate strategies for fostering cheap and reliable digital communication systems.
The fourth element is the Augmented Reality Situated Visualization system that we discussed earlier. Ideally all of these parts could one day become part of a holistic refugee/migrant package of the kind that the United Nations distributes in times of crisis.
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