The pile-up

A blizzard of new games
By MITCH KRPATA  |  December 31, 2008

VIDEO: The trailer for Street Fighter IV

It seems that the video game industry has reached a state of equilibrium. No longer is there an off-season or even a chance to catch our breath after the fall deluge. From intriguing new properties to long-awaited sequels, these days, no matter what it says on the calendar, there's a new game to suit your fancy.

After the developer Pandemic struck gold with the Star Wars: Battlefront series — which allowed players to relive all of the classic battles from the Star Wars films — it was only logical for them to take the reins of LORD OF THE RINGS: CONQUEST (January 13; PS3, Xbox 360, PC, DS). Players can participate in one of two campaigns: playing for the "Good" side, they can control heroes like Aragorn, Legolas, and Gandalf in a series of battles that closely follows the events of the books. Or, in a neat bit of retconning, players can also take up arms as the "Evil" side and try to help Sauron retain possession of the One Ring. Because players can switch between characters on the fly, there's likely to be a playing style to suit everyone.

If you're a freestyler at heart, you may want to hold out for SKATE 2 (January 21; PS3, Xbox 360). Electronic Arts' original Skate was an epic shot across the bow of Activision's Tony Hawk's Pro Skater series, so commercially and critically successful that Activision actually held off on releasing its next Tony Hawk game. The scary part: Skate wasn't even close to as good as it could have been. It was addictive, yes, and its open-world skateboarding gameplay offered almost infinite possibilities. But a few niggling annoyances kept it from greatness. If Skate 2 can deliver on the promise of its predecessor, then who knows when we might next see a Tony Hawk game?

Here's hoping that one new franchise succeeds, if only due to the brilliance of its name. AFRO SAMURAI (January 27; PS3, Xbox 360), based on a globally popular anime series, features the voice of Samuel L. Jackson as the title character. That, plus a slick cel-shaded graphical look, make it worth a shot. Still, all the style in the world can't make up for lackluster gameplay — the last thing the world needs is another hack-and-slash button-masher. The designers promise something a little more elegant than that. Consider me intrigued.

One game that shouldn't need to prove its bona fides is F.E.A.R. 2: PROJECT ORIGIN (February 10; PS3, Xbox 360, PC). Its storyline dovetails with that of the first, fleshing out the paranormal tale of a telekinetic girl named Alma. The original F.E.A.R. was creepy as hell and featured a bullet-time mechanic that worked very well. It suffered a bit in the transition from PCs to consoles, though, mostly due to awkward controls. Since the sequel was conceived from the start as a console shooter, the hope is that these issues will have been resolved. If not, at least we'll have more creepy little girls to look forward to.

1  |  2  |  3  |   next >
Related: Requiem for a game console, Review: Skate 2, Choke artist, More more >
  Topics: Videogames , Entertainment, G-Unit, Tony Hawk,  More more >
| More

Most Popular
Share this entry with Delicious
  •   GET ON YOUR SNOW (RE)BOOTS: VIDEO GAME MAKEOVERS IN 2013  |  December 21, 2012
    With the PlayStation 3 and Xbox 360 now in their seventh and eighth years of existence, they've been around far longer than previous console generations.
  •   THINKING MAN'S ACTION: TOP GAMES OF 2012  |  December 19, 2012
    At some point, it stopped being a trend and became the reality: the most interesting, thought-provoking games aren't mega-budget retail releases, but smaller downloadable titles.
  •   BEYOND SHOOTERS  |  September 18, 2012
    In an era of scripted set pieces and action sequences that are no more than glorified shooting galleries, Dishonored aims to give players the tools to author their own experiences.
  •   REVIEW: DARKSIDERS II  |  September 04, 2012
    "Gentlemen, I'm not going to mince words. THQ is in trouble. We're bleeding cash, and we need a hit game to save our ass. I want you to tell me what you're going to do to make Darksiders II that game."
  •   REVIEW: ORCS MUST DIE! 2  |  August 21, 2012
    We're all happy to see more games that deal honestly and maturely with questions of life and death, and that question the player's role in perpetuating the cycle of violence.

 See all articles by: MITCH KRPATA