The rough edges make it impossible to appreciate the few things the game does well. Bugs are common, as when you find two cars occupying the same physical space, or one of your crew members starts running in circles. Dominic can fall off roofs without taking any damage, or even breaking stride. He acquires crucial information by interrogating random strangers on the street who happen to have little key-shaped icons floating above their heads. Through these and other miscues, The Godfather II keeps reminding you that you're only playing a game. It's like trying to read a book in which all the words are misspelled. Ironic that a game about mobsters would suffer from a failure of execution.
Read Mitch Krpata's blog at insultswordfighting.blogspot.com.