God is dead

Demigod can't resurrect PC gaming
By MITCH KRPATA  |  May 5, 2009
2.5 2.5 Stars

Getting to the strategy portion is the real trick. Demigod is supposed to be designed so that anybody can just dive into a game. And you can do that, provided you don't mind wandering around dazed and watching your demigod fall victim to advancing armies over and over. What's more, the mouse-driven interface, which is supposed to be simple, ends up complicating things. You can scroll in and out with the mouse wheel, but to move around the map, you need to press and hold the mouse wheel, and, well, guess how easy it is to zoom when you want to drag the map? This would never happen on a console.

Read Mitch Krpata's blog at insultswordfighting.blogspot.com.

< prev  1  |  2  | 
Related: Review: Chrono Trigger DS, Review: Afro Samurai, Review: Street Fighter IV, More more >
  Topics: Videogames , Science and Technology, Technology, Culture and Lifestyle,  More more >
| More

Most Popular
Share this entry with Delicious
  •   GET ON YOUR SNOW (RE)BOOTS: VIDEO GAME MAKEOVERS IN 2013  |  December 21, 2012
    With the PlayStation 3 and Xbox 360 now in their seventh and eighth years of existence, they've been around far longer than previous console generations.
  •   THINKING MAN'S ACTION: TOP GAMES OF 2012  |  December 19, 2012
    At some point, it stopped being a trend and became the reality: the most interesting, thought-provoking games aren't mega-budget retail releases, but smaller downloadable titles.
  •   BEYOND SHOOTERS  |  September 18, 2012
    In an era of scripted set pieces and action sequences that are no more than glorified shooting galleries, Dishonored aims to give players the tools to author their own experiences.
  •   REVIEW: DARKSIDERS II  |  September 04, 2012
    "Gentlemen, I'm not going to mince words. THQ is in trouble. We're bleeding cash, and we need a hit game to save our ass. I want you to tell me what you're going to do to make Darksiders II that game."
  •   REVIEW: ORCS MUST DIE! 2  |  August 21, 2012
    We're all happy to see more games that deal honestly and maturely with questions of life and death, and that question the player's role in perpetuating the cycle of violence.

 See all articles by: MITCH KRPATA