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Does your life suck?

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7/17/2006 12:03:04 PM

Tapioca tells me she’s been a Second Life citizen since October 15, 2004. “I used to play The Sims online, but it started to get boring,” she recalls. Stizzy’s, her skater product line, started accidentally. “I was just messing around with the building tools and decided to make a bike.” That innovation led her to tinker not only with virtual skateboards, but with real-life ones as well, through the customizable Canadian Maple decks site, Board Pusher.

What does her real-life family think of all this? “My parents actually play too,” she informs me, though she won’t reveal their SL identities. “They don’t tell people their real age . . . and if people knew they had an 18-year-old daughter, their cover would be blown.” Falco agrees to ask if they’d be willing to meet me in-world; less than a minute later she announces, “My dad is coming here now.” And then — poof! — a male figure whose avatar-moniker I promised not to disclose appears.

Tapioca’s father explains that he’s at home on a Tuesday afternoon because he works at night; his real-world name is Anthony. He’s admittedly “impressed by [my daughter’s] ability to build and create,” he says. But he has no personal interest in busting his ass for imaginary stuff. “Work is a real-life function for myself,” he texts.

Of course, real-world Anthony could be Tapioca’s “alt,” an alternate avatar account, or a friend Tapioca IM’d and rounded up to sustain the parental ruse. (For what it’s worth, the two characters typed simultaneously and spoke in different tones.) But the who-really-is-that dilemma is one of SL’s major complexities: real-world anonymity is not only an intrinsic feature of the imaginary realm, but a Linden-upheld guarantee.


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060714_sl_main4
VIRTUAL WORLD, ACTUAL GRIEF: Earlier this month, Second Life residents held a wake for Adam Curry's mother.
There are some residents who don’t blur the lines between their digital personas and their flesh. Ex-MTV VJ and podcasting guru Adam Curry, for instance, is a celebrity SL resident who goes by Adam Neumann and has his own compound, Curry Castle. (Earlier this month, when Curry’s real-world mother passed away, an in-world wake was held in her honor.) Lawrence Lessig, a Stanford legal scholar and Internet-copyright expert, is also an SL resident. And Long Beach, California, city-council candidate Brian Ulaszewski one-upped Howard Dean when he coordinated a virtual meet-and-greet in Second Life.

Yet Rosedale must have partly intended, obscurity can be a great equalizer. “I have this big Tiki house [in SL],” says Milford-based C.C. Chapman, a digital marketer at Babson College who also hosts the music podcast Accident Hash . “The other night we did a strategy session [in the house] talking about digital marketing. I knew who these people were from talking with them before, but everyone else there didn’t,” he says. “This guy over here was a CEO and this woman over here is a stay-at-home mom trying to start her own business. But here they’re on a level playing field — they don’t know the difference — and that’s cool. The medium empowers people to be whatever they want to be.”

Such freedom can also be a conundrum, as when real-world writer Wagner James Au spent three years reporting on SL as his counterpart Hamlet Linden. SL, he theorizes, “demands new ethical [journalistic] standards because, really, in Second Life, you don’t want to violate people’s anonymity.” So in researching a story, “I would ask people questions that, based on my knowledge, would work, and demand a detailed explanation,” explains the San Francisco–based reporter who dons a white suit in honor of journalist Tom Wolfe — as does his avatar. (Au’s actually been recognized at his local Trader Joe’s, thanks to his real-world resemblance to his avatar.)

Au emphasizes that he also looks for “consistency” in stitching together real-world tales. For example, Au cites avatar Catherine Omega. In 2003, Omega claimed that she’d found herself temporarily homeless in real-life British Columbia. Still, she logged on to SL by stealing Internet access with an old laptop, went dumpster-diving for the necessary video components, and tapped into a live wire for power in the place where she’d been holed up. “She said she was a girl in her 20s squatting in a burnt-out apartment, but she could be a 50-year-old fat guy living in Milwaukee,” Au explains, pointing out that three years later Omega is still an SL resident and her biography hasn’t been debunked. “She could’ve been making this all up, but even then that is really fascinating: the level of detail that she has put into this role-playing — it’s almost as important as it being true or not.”


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I gotta say, this is one of the best articles I have EVER seen written on Second Life. You hit so many of the high points, both the generic and the more esoteric stuff... and YOU USE SLURLS! Gorgeous, gorgeous. Anyhoo, thx for being a part of our world. :)

POSTED BY Torley Linden AT 07/12/06 6:36 PM

Great article! Glad to see my old employer getting with the game. When are you bringing the Phoenix and FNX inworld? ~in kenzo, better world scout~

POSTED BY evonne heyning AT 07/12/06 6:53 PM

I'm the Community Manager for Alt-Zoom Studios. It is one of the oldest film studios in-world. We also host a monthly film festival called the Take5 Machinima Festival. You should check it out sometime! //www.alt-zoom.com

POSTED BY moo Money AT 07/12/06 8:10 PM

I was very happy to see the quote you used of mine as it's a great point. Well done on writing the articlle. Unlike many articles I've read you actually immersed your self in world and thus could write about it in more depth. Great to see SLurls included as well. Nice touch.

POSTED BY C.C. Chapman AT 07/13/06 5:52 AM

Nice article! I work for Linden Lab and telecommute from the Boston area. It was cool to see the physical paper on the stands today with this Second Life story on the *front page*. Very good introduction to Second Life, and excellent immersive reporting. -Pathfinder (www.pathfinderlinden.com)

POSTED BY Pathfinder Linden AT 07/13/06 12:08 PM

There isn't really another platform that is so free of gaming lore. In Second Life you can make anything.

POSTED BY yo momma AT 07/13/06 3:04 PM

Taco is mentioned on page 3 without a link. This link will take you there: //slurl.com/secondlife/Taco/172/169/28/

POSTED BY Mark Paschal AT 07/17/06 5:53 AM

This is an excellent article. I'm always happy to see when Second Life hits mainstream media. It's also super cool that you actually went and explored a number of places, rather than a five minute peek, or merely outside speculations! However, as an owner of one of the mentioned sims, I do have one tiny concern! On the third page, there is a small grouping of sims and locations that all seem linked in some fashion, except for Taco. //slurl.com/secondlife/Taco/172/169/28/ Keep up the good reporting! -Broken, Taco Dev Team (broken.vox.com) PS: The server keeps erroring out on me, sorry if anything duplicates!

POSTED BY Broken Prototype AT 07/17/06 10:23 AM

What Torley said, basically. Although maybe it's <i>the</i> best article about SL so far, due to the diversity and depth of the examples you provide and the easy view it offers to nongamers (i.e., the General Public) Which is to say: Wow! Good job! ^_^

POSTED BY Memory Harker AT 07/25/06 8:39 PM


POSTED BY pppinkie000 AT 08/01/06 5:28 AM


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