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Does your life suck?

pages: 1 | 2 | 3 | 4 | 5 | 6 | 7
7/17/2006 12:03:04 PM

SL is going to be a part of your online experience, no different than the concept of a browser,” predicts Linden’s Fleck. Presently, “all the sudden your browser pops up and allows you to see whatever it is that you searched for, or clicked on in somebody’s document or e-mail. Similarly, I believe that’s what SL is going to be: another browser that pops up and allows you to experience whatever it is you’re looking for [in 3-D] online.” He adds, “When that seamlessness happens, we’ll be well on our way to having something that’s part of everyday life.”

The immortal
It’s Thursday at 8pm EST — 5pm SLT — and I’ve seated my avatar at the Russian-roulette table beside three others: Sirius Gateaux, who’s in a tight powder-blue T-shirt and dark shades; Sonny Fisher, a traveler-looking dude in a hat, camo vest, and construction boots; and Rihpez Ogg, an ogre-like, keg-torsoed, bespectacled cigar smoker with uneven spikes jutting from his bald head.

I’m nervous. In real life. Even though the gun is in fake life.

To be honest, Lily, my avatar, has become something of a phantom limb — weirdly, I’ve already had a dream from Lily’s perspective — and I don’t want to see her blow her brains out. Plus, I keep thinking of The Deer Hunter.

Gateaux is first. He bets one Linden dollar, spins the revolver in his hand, and holds the barrel up to his temple. And then . . .


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060714_sl_main7
DEATH IS NOT AN OPTION: Lily, Tapioca, and Gateaux play Russian Roulette
Blast! His body falls sideways onto the floor. He’s dead. Already. On the first try.

But then he’s not. No holes, no blood, nothing. “#$%#@$%,” he curses.

“That was freaky,” I type, sitting across from his now-empty chair.

“Haha,” he responds, already upright.

Haha. That must be how death feels to an immortal.

Then it’s Fisher’s turn. Hollow click. He shakes his head.

My turn. I bet a buck. Inhale deeply in real life. Raise the gun in my fake one. Click. Empty. Lily shakes her head wearily.

“Freaky,” I virtually squeak.

Ugg’s next. One try and — blam! — he’s done too. On the floor. Dead. Then he rises. “Ah, rebirth.”

Fisher and I pass around the gun a few more times. We raise the bets from one dollar to ten-spots. We both keep coming up empty. There’s $61 on the table.

It’s my turn again. I bet ten bucks. Inhale deeply for real. Raise the gun for fake. And —

Blam!

I am totally dead. On the floor. It’s something of a release.

Fisher wins. My meatspace heart races.

If Second Life truly takes hold, millions will spend hours doing business, meeting people, and just living inside the virtual world. As future upgrades are made, there will likely be short-term advances: voice-over technology, fewer system crashes, photo-realistic environments. But in the longer term, humans might someday be able to upload their memories, their personalities, their entire lives, into their avatars. And they might be able to program them to live and breathe and interact for all eternity inside Second Life. Humanity’s great quest for immortality might finally be solved.

As I stand up unscathed, after blowing my virtual brains out, I’m certain that this isn’t the end of the story — for either Lily or Second Life.

On the Web
Second Life: //www.secondlife.com/
Secrets of Second Life: //www.secretsofsecondlife.com/
Metaverse Messenger: //www.metaversemessenger.com/
Aimee Weber: //www.aimeeweber.com/
Wagner James Au's New World Notes: //nwn.blogs.com/

In Second Life
Zephyr Heights: //slurl.com/secondlife/Zephyr%20Heights/130/244/24/
American Apparel: //slurl.com/secondlife/Lerappa/151/64/26/
Regina Spektor's Loft: //slurl.com/secondlife/kasba/230/135/55/
Snapzilla: //sluniverse.com/pics
Second Life Me: //sl.me.com
Welcome Center: //slurl.com/secondlife/Ahern/3/3/39/
Spin Martin's Slackstreet Studios: //slurl.com/secondlife/Slackstreet/129/129/25/
Nakama: //slurl.com/secondlife/Nakama/134/128/22/
Walleye's Acropolis Bowl: //slurl.com/secondlife/Walleye/111/17/103/
Midnight City: //slurl.com/secondlife/Midnight%20City/114/141/26/
Mai Tais Beach Club: //slurl.com/secondlife/Littly%20Italy/81/34/22/
Mill Pond: //slurl.com/secondlife/Mill%20Pond/118/126/23/


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I gotta say, this is one of the best articles I have EVER seen written on Second Life. You hit so many of the high points, both the generic and the more esoteric stuff... and YOU USE SLURLS! Gorgeous, gorgeous. Anyhoo, thx for being a part of our world. :)

POSTED BY Torley Linden AT 07/12/06 6:36 PM

Great article! Glad to see my old employer getting with the game. When are you bringing the Phoenix and FNX inworld? ~in kenzo, better world scout~

POSTED BY evonne heyning AT 07/12/06 6:53 PM

I'm the Community Manager for Alt-Zoom Studios. It is one of the oldest film studios in-world. We also host a monthly film festival called the Take5 Machinima Festival. You should check it out sometime! //www.alt-zoom.com

POSTED BY moo Money AT 07/12/06 8:10 PM

I was very happy to see the quote you used of mine as it's a great point. Well done on writing the articlle. Unlike many articles I've read you actually immersed your self in world and thus could write about it in more depth. Great to see SLurls included as well. Nice touch.

POSTED BY C.C. Chapman AT 07/13/06 5:52 AM

Nice article! I work for Linden Lab and telecommute from the Boston area. It was cool to see the physical paper on the stands today with this Second Life story on the *front page*. Very good introduction to Second Life, and excellent immersive reporting. -Pathfinder (www.pathfinderlinden.com)

POSTED BY Pathfinder Linden AT 07/13/06 12:08 PM

There isn't really another platform that is so free of gaming lore. In Second Life you can make anything.

POSTED BY yo momma AT 07/13/06 3:04 PM

Taco is mentioned on page 3 without a link. This link will take you there: //slurl.com/secondlife/Taco/172/169/28/

POSTED BY Mark Paschal AT 07/17/06 5:53 AM

This is an excellent article. I'm always happy to see when Second Life hits mainstream media. It's also super cool that you actually went and explored a number of places, rather than a five minute peek, or merely outside speculations! However, as an owner of one of the mentioned sims, I do have one tiny concern! On the third page, there is a small grouping of sims and locations that all seem linked in some fashion, except for Taco. //slurl.com/secondlife/Taco/172/169/28/ Keep up the good reporting! -Broken, Taco Dev Team (broken.vox.com) PS: The server keeps erroring out on me, sorry if anything duplicates!

POSTED BY Broken Prototype AT 07/17/06 10:23 AM

What Torley said, basically. Although maybe it's <i>the</i> best article about SL so far, due to the diversity and depth of the examples you provide and the easy view it offers to nongamers (i.e., the General Public) Which is to say: Wow! Good job! ^_^

POSTED BY Memory Harker AT 07/25/06 8:39 PM


POSTED BY pppinkie000 AT 08/01/06 5:28 AM


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