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Sex, violence and video games

April 23, 2008 4:48:26 PM

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None of these precautions, however, seemed to sway the opinion of author and self-esteem evangelical Cooper Lawrence, who was a guest on The Live Desk. She characterized Mass Effect as a sex simulator — a game in which “It’s a man deciding how many women he wants to be with.” When a befuddled Geoff Keighley — the games journalist who was brought in to provide Fox’s legendary fair-and-balanced coverage — asked Lawrence if she’d actually ever played the game, she answered point-blank: “No.”

Lawrence’s misrepresentation led to an outcry in the gaming community. Besides savaging Lawrence in the insular world of forums and blogs, gamers set about plastering negative reviews on the amazon.com page for her self-help book, The Cult of Perfection: Making Peace with Your Inner Overachiever. Electronic Arts, which owns Mass Effect developer BioWare, fired off an angry open letter to Fox News management, demanding a retraction of the demonstrably false claims Lawrence had made.

Then a funny thing happened: Lawrence admitted she’d been wrong, telling the New York Times, “I recognize that I misspoke. . . . I really regret saying that, and now that I’ve seen the game and seen the sex scenes, it’s kind of a joke.”

It was a rare victory for gamers. But the “Sexbox” controversy was defeated so quickly because it boiled down to simple fact-checking, and not because of the feeding frenzy it triggered. Often, such flare-ups aren’t so black and white — particularly when the debate is about matters of, well, black and white.

Playing the race card
The subject of racism in games is a touchy one, as it is anywhere. Black video-game protagonists are few and far between, and when they do show up, they’re usually relegated to supporting roles, with a tendency to exhibit stereotypical traits. One recent egregious example is the character of Malcolm in Unreal Tournament III, whose manner of speaking is described in the Web comic Penny Arcade as “plung[ing] beyond parody and irony into some bizarre b-boy timewarp.” Still, it’s hard to get too worked up about such misguided, but essentially benign, portrayals.

It was a different story this past summer, when the trailer for Resident Evil 5  premiered at the Electronic Entertainment Expo in Los Angeles. The unveiling of a new Resident Evil game would have been an event no matter what, but people were especially eager to see how Capcom would follow up their commercial and critical smash Resident Evil 4 (my pick for game of the year in 2005). What we got for version five was footage that looked remarkably similar to version four: a solitary hero alone in a strange land battles with swarms of bloodthirsty natives. There was just one crucial difference: in Resident Evil 5, the “natives” are black.

The trailer shows Chris Redfield (the white protagonist from the original Resident Evil) walking through an impoverished village amid a mood of suspense and dread, even as the villagers go about their business. About midway through, one of the natives is shown undergoing a transformation in which his face pales and blood runs from his eyes. From there, it’s a montage of action scenes in which Redfield, well-armed with a pistol, a shotgun, and a submachine gun, takes on hordes of dark-skinned foes who wield primitive weapons such as axes and scythes.

Some viewers felt uneasy watching the footage, but the firestorm didn’t ignite until a non-gamer objected to what she’d seen. Activist Kym Platt, posting on the blog Black Looks, had this to say:

The new Resident Evil video game depicts a white man in what appears to be Africa killing Black people. The Black people are supposed to be zombies, and the white man's job is to destroy them and save humanity. “I have a job to do and I’m gonna see it through.”

This is problematic on so many levels, including the depiction of Black people as inhuman savages, the killing of Black people by a white man in military clothing, and the fact that this video game is marketed to children and young adults. Start them young. . . . fearing, hating, and destroying Black people.

After gaming mega-sites such as Kotaku linked to the post, gamers laid into Platt on Black Looks’ comments section, until the site admin closed it. Ironically, Platt’s fear that Resident Evil 5 encouraged whites to see blacks as less-than-human was essentially mirrored in how she and the gaming community viewed each other. Commenters who came down hard on Platt for indulging a misguided sense of persecution were evincing exactly the same thing.

There were, in fact, at least two compelling arguments to counter Platt’s intentionally provocative post. Her statement of “fact,” that the game would be marketed to children, was false. Every prior Resident Evil game has been rated Mature (intended for people 17 and older), and there was no reason to expect anything different from the game’s fifth installment. Furthermore, Platt didn’t seem to have the benefit of knowing the series’ ongoing story line. In the Resident Evil mythos, powerful corporations and religious cult leaders exploit the weak and powerless — making the zombies themselves victims.


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COMMENTS

When we say 'its just a game' we mean that we aren't really having sex with blue aliens. Games can be art without being confused with reality.

POSTED BY Craig McGillivary AT 04/25/08 12:29 PM
Ok, I get that perhaps the content can get a bit risque and violent. But racist? (Res. Evil 5) C'mon! The game takes place in Africa! Was RE4 anti-European or anti-causcasian cause it took place there? What about all the different races (of zombies) in all the other games. Am I a specieist cause I jumped on a Koopa? Or anti-vampire cause i've slayed tons of them? I totally agree that there should be more and non-stereotypical African American roles in video games but just cause an African village is overrun with zombies and you have to kill them doesn't mean you're racist! Once, just once, i'd love to see an anti-video game demagogue actually play the game they're railing against! And AGAIN with the kids! It's a Mature rated game. It's NOT FOR KIDS! Kids aren't supposed to be playing it! It shouldn't be teaching the kids anything because they should be playing Mario Kart or Zelda! Talk to the parents that will buy the game for their kids without any hesitation. It's these lazy-ass parents that are ruining the industry for the rest of us. The rest of us, who just happen to be the game designer's target audience and core demographic (the average age of video game players is in the mid-20's now). Ridiculous!

POSTED BY Dangerboi AT 04/25/08 2:38 PM
I'm a Sociology major, who has studied psychology and looking to switching into to that field. I'm also a proud gamer since the age of 2, but enough about me I want to talk about this article. With the evidiance you have provided I can agree that some video games are what I like to call "outlandish" by offeniding the adverage parent, or anyother non-gamer. While some games can be questioned about their tactics, as you proved that RE (Resident Evil) 5 does look like a video game that targets racism. As you said in the article, one can argue that in order to not be offended by this obviously offencesive concept, one has to know the whole story. Then again, that can be said about any game on the market. The point I'm trying to make here though that even if some evidance shows that video games do have some responiablity of encouraging violence in teens, so don't parents own reering. It's not just the games the gamers play, but about how their parents raise these teens to look pass the racism and violance in games and to tell them that it is just a game. Even if this seems too harsh, but the truth is that is what sells sometimes. I'm not racist promise you, I'm Asian; but if you look at news media, they're always covering nothing but murders and robberies. Just the other day I saw a story about a guy who gets shot by some cops in his own wedding! Yet, no one seems to complain that could also encourage violence. You state in the article that there were no acts that were being pushed towards prohibiting minors from R-rated movies, as there was towards games. Is that honestly fair to point fingers at just gaming? What about those R-rated movies too? Don't they, to a certain degree, encourage violence? Is car bombings in a movie more acceptable under the First Amendment, and that same car bombing isn't acceptable if it's in a video game just because it's you invisioning yourself in that character? Also if you did outlaw video games, you do realize that is a somewhat huge dent in both the world economy, and the US economy. In conclusion, what I'm trying to say it's all about how one's life is socialized. What I mean is course, is child rearing and how these teens encode messages not only through gaming, but through their peers, and other things exposed to them in the media. As long as parents, raise their teens right they should know the difference between right and wrong. As long as they think the game as just a story or concept in a game, and don't take the game's story or concept outside of the game world. As long as they have a good distingtion of the real world and game world, and lastly have their morals straight then they, like me, can be "normal" gamers and just enjoy it for what it suppose to do, which would be to act as a imagination enhancer. With parents reering their childeren the right way, we can assure safe gamers.

POSTED BY The Elite Spear AT 04/27/08 7:56 PM
In the past games have asked us to kill asians (Red Steel, Deus Ex), hispanics (Ghost Recon: Advanced Warfighter), and middle easterners (Call of Duty 4). I believe games should be able to choose their setting. I think I speak for most gamers over 20 when I say that we are sick of space stations, sewers, and warehouses. It's true that these settings offend no one and that is why they are so widely used, but you can only wade through so many sewers. So yeah. I want to play a game set in Africa. If we attack RE5 (and COD4, GRAW, Deus Ex, etc) for taking the chance with setting, we would only set the clock back on the industry. I believe we're at a turning point--games will either ascend to a legitimate place in the artistic pantheon or remain forever the domain of the 18-30 male demo. In Mass Effect and GTA IV, we're seeing games that are driven by character, story, and setting every bit as much as they are gameplay. All of these things have the possibility to be offensive. Characters can be unlikable (even racist), stories can be dark, and settings can be controversial. Part of the transformation of games into something that isn't 'just a game' is incorporating these elements. Look. The protagonist of RE5 is not a white hooded fascist. I would be very surprised if the game shipped without some heavy handed "Assassin's Creed" style disclaimer. I would be equally surprised if the dialogue wasn't loaded with mea culpas. As the seriousness of the charge increases, the weight of the evidence required to convict does as well. This is something that professional activists fail to understand when they refer to something as racist and subsequently offer little evidence of actual racism. All we know is the color of the skins involved. Not enough.

POSTED BY rateoforange AT 04/28/08 12:54 AM

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