The Phoenix Network:
 
 
About  |  Advertise
Adult  |  Moonsigns  |  Band Guide  |  Blogs  |  In Pictures
 
Puzzles  |  Sports  |  Television  |  Videogames
Nominate-best-2010

Yawn of the dead

The spirit is willing, but the flesh is weak
By MITCH KRPATA  |  August 15, 2006
2.5 2.5 Stars

060818_deadrising_main2
HORROR? COMEDY? Capcom tries for a little of both.

To make a successful zombie game, a developer needs to go one of two ways: horror or comedy. For Dead Rising, Capcom has chosen Option C. There’s a little of both — but not much of either — surrounded by a whole lot of nonsense, and some busted game mechanics for good measure.

The premise should be familiar to even the most casual horror fans. The dead have risen and are hunting for delicious brains inside a shopping mall. Playing as photojournalist Frank West, you enter the mall looking for the scoop of a lifetime and spend the next three days bashing the walking undead into piles of goo with anything you can get your hands on.

These sorts of beat-’em-ups tend to get boring quickly. Dead Rising staves off the tedium by allowing Frank to use almost anything in the mall, from conventional weapons like baseball bats and rifles to unorthodox items like parasols and benches. Even so, after a while it becomes hard to appreciate the subtle distinctions between a 2x4 and a lead pipe. Fortunately, there are plenty of wacky possibilities strewn through the environment. (Keep an eye out for Mega Man’s blaster.) And because the weapons degrade over time, Frank has to keep looking for new ones. Plus, he gets points by taking photos of the undead — close-ups, group shots. Especially gory pictures mean extra points.

060818_deadrising_main4
HOT TIP: You can start a new game at any time with the upgraded stats you’ve already earned — something you’ll almost certainly need to do
Although hundreds of zombies can appear on screen at once, Dead Rising lacks the kinds of jacked-up thrills Capcom’s Resident Evil series is known for. There are boss battles, but they tend to be goofy rather than frightening. And the zombie hordes, as described by one character at the beginning of the game, are slow and stupid. This makes them excellent cannon fodder, but it also means that the narrative thrust of the game unfurls through endless cutscenes. They don’t quite descend to the self-parodying level of Metal Gear Solid, but sometimes it’s close.

Development time, it’s clear, focused on zombie death animations, a defensible choice in theory. (Not to mention that you can do things like throw pies in their faces and plunk buckets over their heads to neutralize them.) But other aspects of the game are ragged. Typos in on-screen text are forgivable, if grating. More-devastating bugs can hinder play. Several game hours after defeating a boss in the mall’s courtyard, the boss suddenly respawned when I was low on health and heading back to the safe room.

Dead Rising also suffers from a poorly implemented, user-unfriendly save system. Frank can save his progress wherever he finds a couch or a bathroom. The game doesn’t auto-save at any point or even offer checkpoints. If you get caught up in completing concurrent missions and meet an untimely death, you may lose a significant amount of progress. You don’t expect that kind of sadism from Capcom.

Because it’s a sandbox-style game, Dead Rising includes many different clothing options for your character. And though there’s a grim humor involved in chopping up zombies with a chainsaw while wearing a dress and a gigantic Lego mask, it’s so much useless puffery when the effort could have been better spent elsewhere. The same could be said of the annoying NPCs, the constant need to answer Frank’s cellphone, and even the chainsaw-juggling clown. Dead Rising throws so much at the wall that nothing sticks. The inherent appeal of zombie slaying keeps it from ever dropping below mediocrity. But it feels like a missed opportunity.

Related: Strategy session, Superpower of attorney, Oh no, Godzilla, More more >
  Topics: Videogames , Culture and Lifestyle, Games, Hobbies and Pastimes,  More more >
  • Share:
  • Share this entry with Facebook
  • Share this entry with Digg
  • Share this entry with Delicious
  • RSS feed
  • Email this article to a friend
  • Print this article
HTML Prohibited
Add Comment

ARTICLES BY MITCH KRPATA
Share this entry with Delicious
  •   REVIEW: ARMY OF TWO: THE 40TH DAY  |  January 27, 2010
    When I reviewed the original Army of Two , I found myself in the unfamiliar position of being the guy who liked something everybody else hated (as opposed the guy who hated something everybody else liked).
  •   REVIEW: BAYONETTA  |  January 12, 2010
    Here's the thing about Bayonetta : you have to take all of it, not just part.
  •   REVIEW: THE SABOTEUR  |  January 06, 2010
    When Pandemic Studios was shuttered on November 17, it seemed less another casualty of the economy than a mercy killing.
  •   WINTER WONDERLAND  |  January 04, 2010
    Do not adjust your calendar. Christmas has not been moved to March this year.
  •   2009: YEAR IN VIDEO GAMES  |  December 22, 2009
    At the end of each year, there's the temptation to identify a common theme among the games that were released.

 See all articles by: MITCH KRPATA

MOST POPULAR
RSS Feed of for the most popular articles
 Most Viewed   Most Emailed 



  |  Sign In  |  Register
 
thePhoenix.com:
Phoenix Media/Communications Group:
TODAY'S FEATURED ADVERTISERS
Copyright © 2010 The Phoenix Media/Communications Group