The Phoenix Network:
 
 
About  |  Advertise
Adult  |  Moonsigns  |  Band Guide  |  Blogs  |  In Pictures
 
Puzzles  |  Sports  |  Television  |  Videogames
2009-year-end-review-see-all

Review: Darkest of Days

Time travel's last stand?
By MADDY MYERS  |  September 22, 2009
1.5 1.5 Stars

0909_dod_main

The list of games that include time travel is mighty short, and the list of games that use the device effectively is even shorter. Off the top of my head, there’s Ocarina of Time, and . . . well, I told you the list was short. So it was a bit puzzling to learn that 8monkey Labs decided to use this complex and delicate plot device in their first “big” video-game release, Darkest of Days.

In Darkest of Days you play as Alexander Morris, a soldier fresh from Little Big Horn. Right after you get nailed with some feather-tipped arrows, KronoteK rushes in to “save” you. There's a catch, though: you then go to work for KronoteK, a futuristic research team with a time machine that tracks down soldiers on the point of death, abducts them, and forces them to spend the rest of their lives in the company’s employment. You’d think they’d give you a staggering futuristic arsenal, but no, they want to make sure you don’t stand out, so they doom you to a life reliving dangerous battles with substandard weaponry.

Darkest of Days recreates notable battles of times past. The player uses historically accurate weaponry in famous fights like the Battle of Antietam and the Battle of Tannenberg. Sounds awesome, right? You must not have been listening: historically accurate weaponry. There’s a reason games don’t include scenes from the Civil War: the guns sucked. You’ll spend more time watching the achingly slow reload simulation than you will shooting, not to mention that your shots won’t fire straight. You can aim right at a guy and your unreliable bullets won’t hit their mark, just like a real American soldier in 1862. Having fun yet?

You’re purportedly fighting in these tedious battles for the sake of recording history (with a camera? It’s never clarified), and you are instructed not to change the past. For example, characters who you aren’t supposed to kill are illuminated with blue light; you can shoot them in the legs if you need to incapacitate them. However, you are also told that these missions are “emergencies” and that you have to “save” the battle and make sure it goes the right way. If you think about that directive for longer than one second, you’ll remember that all of the battles have already happened and there’s no real “emergency.” Eventually, some rogue agents who’ve obtained KronoteK technology show up and start interfering with your missions. Around this point, you might think you’re finally getting to the good part of the game, but you’d be wrong. I won’t spoil it for you except to say that the game’s denouement is as unsatisfying as its historically accurate artillery (seriously, whose idea was that? How did that one get past the brainstorming phase?).

Every FPS ever made displays a red crosshair when you’re aiming at an enemy, but not Darkest of Days. Both enemies and friendlies dress in dirtied, worn versions of their uniforms, making it almost impossible to tell who you’re supposed to be shooting at -- which is both realistic and completely unreasonable. Plus, the other fighters on the field glitch out, aim their guns wide off the mark, run the wrong way, and camp out in random areas. More attempts at realism, or just bad programming? You decide.

If Darkest of Days were a movie, you could invite all your friends over to lampoon the terrible voice acting and brain-destroying plot. Instead it’s a single-player video-game, so the experience is both expensive and too frustrating to laugh at.

Related: Review: Prototype, Review: Timecrimes, Review: Shadow Complex, More more >
  Topics: Videogames , Culture and Lifestyle, Video Games, History,  More more >
  • Share:
  • Share this entry with Facebook
  • Share this entry with Digg
  • Share this entry with Delicious
  • RSS feed
  • Email this article to a friend
  • Print this article
Comments
Re: Review: Darkest of Days
 omg wat abot chrono trigger best game ever and has time trvel and awesome stuff yah
By tantacles on 09/28/2009 at 2:26:20

ARTICLES BY MADDY MYERS
Share this entry with Delicious
  •   LOOKING BACK, GOING FORWARD  |  December 29, 2009
    Economic recession and post-racial themes abound in Boston’s early 2010 theater repertoire.
  •   SEXIEST VIDEO-GAME STUDS OF 2009  |  December 18, 2009
    Video-game characters get more realistic all the time - and by more realistic, we mean sexier. This year offered a plethora of digital delights and graphical innovations, and although developers don't cater to their straight female and gay male audience nearly as much as they could, we still had no shortage of contenders for this list.
  •   REVIEW: THE TWILIGHT SAGA: NEW MOON  |  November 23, 2009
    Chris Weitz comes on board to direct Twilight ’s hotly awaited sequel, New Moon , but the second bite doesn’t sate quite like the first. Bella (Kristen Stewart) celebrates her 18th birthday with vampire boyfriend Edward (Robert Pattinson); when she gets a paper cut at the party.
  •   PHOTOS: NEW ENGLAND FAN EXPERIENCE 2009  |  November 16, 2009
    Photos of fans and more at the New England Fan Experience 2009
  •   REVIEW: DJ HERO  |  November 12, 2009
    Shortly after DJ Hero ’s release, a couple of craiglist ads popped up from gamers claiming they’ll plug in and play the game at your party for $75 — all you have to provide is the TV and the speakers.

 See all articles by: MADDY MYERS

MOST POPULAR
RSS Feed of for the most popular articles
 Most Viewed   Most Emailed 



  |  Sign In  |  Register
 
thePhoenix.com:
Phoenix Media/Communications Group:
TODAY'S FEATURED ADVERTISERS
Copyright © 2010 The Phoenix Media/Communications Group