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Games

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Review: Batman: Arkham Asylum

Joker's wild
Although Heath Ledger fully deserved the Oscar he won (posthumously) for his portrayal of the Joker in The Dark Knight , a less heralded actor had staked a claim to the character years before. On Batman: The Animated Series , Mark Hamill brought a fearsome edge to the role that outstripped any previous dramatic effort.
By MITCH KRPATA  |  September 01, 2009
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Review: It Might Get Loud

Davis Guggenheim films his essay on the electric guitar
Some guitar teachers will tell you there’s a right way and a wrong way to play the guitar. But Davis Guggenheim’s rousing new documentary, It Might Get Loud, reminds us that that’s not true at all.
By MIKE MILIARD  |  August 27, 2009
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Review: Shadow Complex

A dizzying descent down the rabbit hole
In games, a cave is never just a cave.
By MITCH KRPATA  |  August 25, 2009
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Players only

A peek inside the world of Harmonix
Jessica Smith has spent years booking death-metal shows around Boston. On top of loads of meat-and-potatoes nights at O'Brien's in Allston and Dee Dee's in Quincy, two of her shows — Origin and Malevolent Creation — actually sold out the Middle East upstairs.
By MATT PARISH  |  August 24, 2009
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The Big Hurt: Broken bones and stripper poles

The Big Hurt: Music news in brief
Only a few weeks ago, I was making fun of Aerosmith for their inability to present Aerosmith in their Guitar Hero: Aerosmith Presents Aerosmith tour.
By DAVID THORPE  |  August 18, 2009
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Review: GI Joe: The Rise of Cobra

 If only they'd brought Mr. Potato Head into the mix.
In the hands of director Stephen Sommers, who did better with the Mummy series, Joe looks like a cheap video game brightened by good actors.
By TOM MEEK  |  August 13, 2009
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Review: 'Splosion Man

Blowing up Xbox Live Arcade
Perhaps no platform has more consistently delivered solid indie titles than the Xbox 360, whose Live Arcade now offers hundreds of selections, from high-definition updates of the classics to forward-thinking boutique games.
By MITCH KRPATA  |  August 11, 2009
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Review: 'Splosion Man

Blowing up Xbox Live Arcade
Perhaps no platform has more consistently delivered solid indie titles than the Xbox 360, whose Live Arcade now offers hundreds of selections, from high-definition updates of the classics to forward-thinking boutique games.
By MITCH KRPATA  |  August 11, 2009
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Review: 'Splosion Man

Blowing up Xbox Live Arcade
Perhaps no platform has more consistently delivered solid indie titles than the Xbox 360, whose Live Arcade now offers hundreds of selections, from high-definition updates of the classics to forward-thinking boutique games.
By MITCH KRPATA  |  August 11, 2009
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Review: The Bigs 2

Swing and a miss
The makers of The Bigs 2 seem to have confused simplifying the sport with dumbing
By MITCH KRPATA  |  July 29, 2009
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Review: Ghostbusters: The Video Game

It has the tools, it has the talent
Call it fanboyism, call it a Pavlovian response, call it what you want — Ghostbusters: The Video Game made me smile.
By MITCH KRPATA  |  July 07, 2009
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Review: Prototype

The gleeful excess of Prototype
Prototype is so awesome, it broke my PlayStation 3.
By MITCH KRPATA  |  June 30, 2009
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Review: Red Faction: Guerrilla

Blast factory
It's strange, when you think about it, how unrealistic most video games are. Not in the sense that they feature superheroes and space mutants — that's easy to accept. But as they render their environments with increasing verisimilitude, it becomes harder and harder not to wonder why nothing ever gets damaged.
By MITCH KRPATA  |  June 23, 2009
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Familiar Fantasy IV

The After Years: If it ain't broke, remake it
Final Fantasy IV: The After Years started as a Japan-only cellphone game and has washed up on American shores in the form of WiiWare.
By MADDY MYERS  |  June 16, 2009
fun list

Next level of fun

Gamers and the people who put up with them get nostalgic at Funspot
Gamers and the people who put up with them get nostalgic at Funspot
By DEIRDRE FULTON  |  June 10, 2009
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Review: inFamous

The power goes out
The potential of a virtual space is limited only by its designers' imaginations. Why, then, are so many designers' imaginations limited to dreary, urban settings?
By MITCH KRPATA  |  June 08, 2009
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Steam-powered playground

Damnation's peaks and valleys
Damnation is one of the first major shooters created in the steampunk genre. This means the story is set about a century and a half ago in an alternate timeline in which steam power becomes the reigning technology instead of electricity.
By MADDY MYERS  |  June 05, 2009

Review: Buckethead, Wolff at Asylum

Buckethead and Wolf, live at Asylum on May 27, 2009
Little is known about the masked maniac called Buckethead. According to his mythology, he was raised in a chicken coop next door to a drive-in theater, and the bucket he wears on his head contains cursed chicken bones that give him his supernatural guitar-shredding powers.
By DAN CLARK  |  June 03, 2009
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Review: Punch Out!!

Classic hits
Ask anyone to list his or her favorite Nintendo games, and the odds are that Mike Tyson's Punch-Out!! will be one of them.
By MITCH KRPATA  |  May 26, 2009
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Inventing the Future

At MIT's fabled Media Lab, some will change the world with robots and computers, others with . . . Wii guitars
Has Boston found the new Eric Clapton? A shimmying, face-contorting successor to Yngwie Malmsteen? Not exactly.
By ABIGAIL JONES  |  May 13, 2009
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The simple pleasures

Patapon 2 marches to its own beat
The PSP is usually touted as the less innovative of the two modern handhelds, and that makes games like Sony's music/strategy franchise Patapon — the second installment of which is out now — sort of a big deal.  
By MIKE ROUGEAU  |  May 12, 2009
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God is dead

Demigod can't resurrect PC gaming
One of the biggest mysteries of the video-game marketplace is why the PC seems to lag so far behind consoles as a gaming platform. After all, Windows computers have the kind of market penetration that Sony and Nintendo can only dream of.
By MITCH KRPATA  |  May 05, 2009
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Deep space

Riddick's sci-fi journey continues
In The Chronicles of Riddick , Swedish designer Starbreeze has it both ways: hardcore gameplay and brisk storytelling not only co-exist but achieve symbiosis.
By MITCH KRPATA  |  April 28, 2009

Kaidoku XXXVIII - solution



By PSYCHO SUDOKU  |  April 22, 2009
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Review: The Godfather II

Going against the family
If adapting the Godfather series means stripping it of subtext and amplifying the thuggery, that may be the greatest imaginable indictment of video games as a medium.
By MITCH KRPATA  |  April 21, 2009
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Review: Crank: High Voltage

A heartless thrill ride
Chinese triads. Corey Haim. Porn actors on strike. REO Speedwagon. Yes, the creators of this nearly unwatchable sequel will use anything to achieve their twisted goal: to shock ADHD teenagers.
By CHRIS WANGLER  |  April 21, 2009

Kaidoku XXXVIII

Psycho Sudoku!
Psycho Sudoku!
By PSYCHO SUDOKU  |  April 22, 2009
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Guitar Hero: Metallica

A triumphant return to form
At long last, it seems that Guitar Hero has reached a state of equilibrium.
By MITCH KRPATA  |  April 15, 2009

Solution Sum sudoku XXXV



By PSYCHO SUDOKU  |  April 16, 2009

Sum Sudoku XXXV

Psycho Sudoku!
Psycho Sudoku!
By PSYCHO SUDOKU  |  April 16, 2009

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