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Videogames

090703_prototype_list

Review: Prototype

The gleeful excess of Prototype
Prototype is so awesome, it broke my PlayStation 3.
By: MITCH KRPATA  |  June 30, 2009

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Review: Red Faction: Guerrilla

Blast factory
It's strange, when you think about it, how unrealistic most video games are. Not in the sense that they feature superheroes and space mutants — that's easy to accept. But as they render their environments with increasing verisimilitude, it becomes harder and harder not to wonder why nothing ever gets damaged.
By: MITCH KRPATA  |  June 23, 2009

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Familiar Fantasy IV

The After Years: If it ain't broke, remake it
Final Fantasy IV: The After Years started as a Japan-only cellphone game and has washed up on American shores in the form of WiiWare.
By: MADDY MYERS  |  June 16, 2009

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Review: inFamous

The power goes out
The potential of a virtual space is limited only by its designers' imaginations. Why, then, are so many designers' imaginations limited to dreary, urban settings?
By: MITCH KRPATA  |  June 08, 2009

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Steam-powered playground

Damnation's peaks and valleys
Damnation is one of the first major shooters created in the steampunk genre. This means the story is set about a century and a half ago in an alternate timeline in which steam power becomes the reigning technology instead of electricity.
By: MADDY MYERS  |  June 05, 2009

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Review: Punch Out!!

Classic hits
Ask anyone to list his or her favorite Nintendo games, and the odds are that Mike Tyson's Punch-Out!! will be one of them.
By: MITCH KRPATA  |  May 26, 2009

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Review: Zeno Clash

A strange and beautiful trip
Zeno Clash is too bizarre, artsy, and risky to get picked up by a bigger company, but when you look at all the Counter-Strike clones out there, it's a relief to see something a little . . . different.
By: MADDY MYERS  |  May 19, 2009

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The simple pleasures

Patapon 2 marches to its own beat
The PSP is usually touted as the less innovative of the two modern handhelds, and that makes games like Sony's music/strategy franchise Patapon — the second installment of which is out now — sort of a big deal.  
By: MIKE ROUGEAU  |  May 12, 2009

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God is dead

Demigod can't resurrect PC gaming
One of the biggest mysteries of the video-game marketplace is why the PC seems to lag so far behind consoles as a gaming platform. After all, Windows computers have the kind of market penetration that Sony and Nintendo can only dream of.
By: MITCH KRPATA  |  May 05, 2009

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Deep space

Riddick's sci-fi journey continues
In The Chronicles of Riddick , Swedish designer Starbreeze has it both ways: hardcore gameplay and brisk storytelling not only co-exist but achieve symbiosis.
By: MITCH KRPATA  |  April 28, 2009

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Review: The Godfather II

Going against the family
If adapting the Godfather series means stripping it of subtext and amplifying the thuggery, that may be the greatest imaginable indictment of video games as a medium.
By: MITCH KRPATA  |  April 21, 2009

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Guitar Hero: Metallica

A triumphant return to form
At long last, it seems that Guitar Hero has reached a state of equilibrium.
By: MITCH KRPATA  |  April 15, 2009

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Review: Wanted: Weapons of Fate

Over in a muzzle flash
It's hard to say which has a worse reputation: movies based on video games or video games based on movies.
By: MITCH KRPATA  |  April 07, 2009

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Black and white and red all over

The stylish ultraviolence of MadWorld
The most common problem afflicting video games these days is a deficit of imagination. So many releases look alike, sound alike, and play alike.
By: MITCH KRPATA  |  April 02, 2009

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Review: Grand Theft Auto: Chinatown Wars

Condensing chaos
Chinatown Wars condenses the highly produced modern GTA experience into a portable form easily digested in small bites.
By: MIKE ROUGEAU  |  March 30, 2009

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Review: Resident Evil 5

Bigoted, or just boring?
Is it racist? The question has been plaguing Resident Evil 5 since its infamous trailer debuted at the 2007 Electronic Entertainment Expo.
By: MITCH KRPATA  |  March 24, 2009

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Review: Killzone 2

Can Killzone 2 save the PlayStation 3?
For fans of the chronically underperforming PlayStation 3, each new exclusive title is a potential savior. The latest great white hope is Killzone 2 , the sequel to a not especially beloved PS2 game.
By: MITCH KRPATA  |  March 17, 2009

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Puzzle Quest: Galactrix

Puzzle Quest drifts off course once more
It's appropriate that the new Puzzle Quest game should take place in space. Just like a black hole, it's impossible to resist; you wind up crushed into a subatomic particle.
By: MITCH KRPATA  |  March 10, 2009

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Review: Street Fighter IV

The world warriors return
The biggest problem with fighting games, as a genre, is the ludicrous level of ability you need even to take part.
By: MITCH KRPATA  |  March 03, 2009

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F.E.A.R. 2: Project Origin

Monster mash
F.E.A.R. 2: Project Origin is a Frankenstein's monster of a game, a stitched-together assemblage of parts from other, better games.
By: MITCH KRPATA  |  February 25, 2009
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